Sekiro requires precise blocking and parrying. You can't just roll your way out of everything. I think this is what the creators had in mind when they designed it.
wait really? i tried to get into these style of games and a really pushy friend insisted DS3 would be the best starting point, and it left an awful taste in my mouth so to speak
The Souls series, including Bloodborne and Sekiro a little, increasingly leaned on their action bullshit instead of being well-crafted and thoughtful like Demon's Souls and Dark Souls (though the later parts of DS1 have a taste of it). I don't know how the games got popular in the first place when it seems like gamers (tm) hate all of the interesting aspects and just want another straight-forward action game that de-emphasizes all the meaningful RPG mechanics, the mystery, and the unique gameplay features, etc.
I always insist on making a glass cannon build in the other souls games, so I almost feel tanky in Sekiro.
The big thing is that since the parrying is a focus it actually works and the timings aren't all over the place. Bloodborne kind of fixed it by having parrying be shooting someone in the face before they hit you, but DS parrying will forever remain a mystery to me.
Pretty much, Sekiro is closer to a standard action game ala Godhand/DMC/Ninja Gaiden.
Haven’t most beat both? I feel like anyone who already plays Dark Souls is the primary audience anyways
I have only played bloodborne once at my friends house but I remember a molotov being very effective against werewolves
Yeah, serrated edges and fire against beasts and pointy things and electricity against monsters. Bloodborne is probably the closest souls game to Sekiro as it also encourages you to parry
Definitely. I rely on big shields usually in DS so Sekiro was quite the challenge