Im actually playing planescape rn and my experience is the opposite now lol. Planescape is like the only game that has the same vibe as disco for me, since I played disco first.
Its phenomenal I haven’t had a lot of time to play it but I played it for like 6 hours straight yesterday.
There’s a lot more combat than I thought there’d be though. It’s definitely not as much as the dialogue and I’m sure compared to it’s contemporaries it’s practically nothing but I thought there’d be less from how much people say there’s not a lot of combat
There’s a lot more combat than I thought there’d be though
Yeah, and admittedly the combat isn't great. The story is worth it though.
For the more general masterpiece of cRPGs at the time (including not just story but gameplay, combat, etc.), look towards Baldur's Gate 2. The story and dialogs don't even come close to Planescape and it won't have the same emotional impact but all the rest is better, and makes for a well-rounded extremely fun experience. Also, the sheer amount and diversity of content (including huge parts that are optional and even hidden depending on the player's choice) in that game is insane.
I’m not much for crpg style combat anyway, I tried to play divinity 2 and didn’t get too far in it.
But in planescape the combat being a little less involved works for me bc it’s really just kinda breaking up the dialogue section and representing the struggles in the dungeons more than me having to engage with it fully.
I think disco made the right choice eschewing combat all together. The other innovation that I think is indispensable now is having the dialog on the side and skinny like a phone and not wide on the bottom. It’s wayyyy more comfortable to read.
I’m not much for crpg style combat anyway, I tried to play divinity 2 and didn’t get too far in it.
Divinity was lackluster for me too, despite their pretty neat combat system - I just don't like neither the ruleset nor the setting.
If you played pen-and-paper D&D you might actually like the combat in BG2 better - it's the actual (though now pretty old) D&D ruleset, admittedly with its imbalances but that can be pretty fun (playing a mage, for example, means being made of sugar at first but ending up a living god capable of invoking whole armies in large battles). It's also real-time, pause-when-you-want, so it can be much less involved than Divinity's combat if you enable the AI options.
I think disco made the right choice eschewing combat all together.
Have you played bg3 yet? Curious what your thoughts where on it since it’s made by Larian.
I’ve played 5e a few times. I’m actually pretty into dnd and always read the new books but I never get to play cuz I’m in my 30s and all my friend’s have families and shit haha.
Have you played bg3 yet? Curious what your thoughts where on it since it’s made by Larian.
Not yet, waiting for release. I'm curious as well and I don't know if I'll be disappointed or pleasantly surprised.
I never get to play cuz I’m in my 30s and all my friend’s have families and shit haha.
The bane of all D&D groups: actually making everyone come together regularly enough is incredibly difficult :sadness:
I've said it before but that must be one upside to living in, say, a remote base in Antarctica. Imagine, you could have the whole group to play for sure every two nights or something.
Im actually playing planescape rn and my experience is the opposite now lol. Planescape is like the only game that has the same vibe as disco for me, since I played disco first.
Its phenomenal I haven’t had a lot of time to play it but I played it for like 6 hours straight yesterday.
There’s a lot more combat than I thought there’d be though. It’s definitely not as much as the dialogue and I’m sure compared to it’s contemporaries it’s practically nothing but I thought there’d be less from how much people say there’s not a lot of combat
Yeah, and admittedly the combat isn't great. The story is worth it though.
For the more general masterpiece of cRPGs at the time (including not just story but gameplay, combat, etc.), look towards Baldur's Gate 2. The story and dialogs don't even come close to Planescape and it won't have the same emotional impact but all the rest is better, and makes for a well-rounded extremely fun experience. Also, the sheer amount and diversity of content (including huge parts that are optional and even hidden depending on the player's choice) in that game is insane.
I’m not much for crpg style combat anyway, I tried to play divinity 2 and didn’t get too far in it.
But in planescape the combat being a little less involved works for me bc it’s really just kinda breaking up the dialogue section and representing the struggles in the dungeons more than me having to engage with it fully.
I think disco made the right choice eschewing combat all together. The other innovation that I think is indispensable now is having the dialog on the side and skinny like a phone and not wide on the bottom. It’s wayyyy more comfortable to read.
Definitely plan on checking out bg2 eventually
Divinity was lackluster for me too, despite their pretty neat combat system - I just don't like neither the ruleset nor the setting.
If you played pen-and-paper D&D you might actually like the combat in BG2 better - it's the actual (though now pretty old) D&D ruleset, admittedly with its imbalances but that can be pretty fun (playing a mage, for example, means being made of sugar at first but ending up a living god capable of invoking whole armies in large battles). It's also real-time, pause-when-you-want, so it can be much less involved than Divinity's combat if you enable the AI options.
Fully agreed.
Have you played bg3 yet? Curious what your thoughts where on it since it’s made by Larian.
I’ve played 5e a few times. I’m actually pretty into dnd and always read the new books but I never get to play cuz I’m in my 30s and all my friend’s have families and shit haha.
Not yet, waiting for release. I'm curious as well and I don't know if I'll be disappointed or pleasantly surprised.
The bane of all D&D groups: actually making everyone come together regularly enough is incredibly difficult :sadness:
I've said it before but that must be one upside to living in, say, a remote base in Antarctica. Imagine, you could have the whole group to play for sure every two nights or something.
Yeah I wish I had discovered it back In high school or college but honestly my mom would have probably thought we were talking to demons or something