• Yanqui_UXO [any]
    ·
    4 years ago

    Australia, the beacon of morality, decency and propriety

  • Dirt_Owl [comrade/them, they/them]
    ·
    edit-2
    4 years ago

    Wait, WHAT?! I bought this game a month ago and haven't played it yet.

    What do you mean ban? Why did they ban it?

    Edit: Apprently its because of drug use and sex? Bullshit. GTA and plenty of other games have that. I bet it's the communism they want to ban. Fucking red scare 2.0 can fuck off.

  • LeninWalksTheWorld [any]
    ·
    4 years ago

    I can think of no higher praise than being banned from a racist settler-colonialist shithole :aus-delenda-est:

  • JoesFrackinJack [he/him]
    ·
    4 years ago

    In case anyone hasn't read the Classification Board's statement about it, you should see how absolutely pearl clenching and lame it is. I know people keep pointing to the drug and sex stuff in the game as part of the reason, but I genuinely believe a lot of the topics about capitalism/communism and liberal democracy played a role in their decision too after reading that statement. Specifically this part:

    revolting or abhorrent phenomena in such a way that they offend against the stands of morality, decency and propriety generally accepted

    seems like a long winded way to just say they didn't like its politics.

    https://twitter.com/RefusedC/status/1372772350744174592

  • Woly [any]
    ·
    4 years ago

    Australia doesn't deserve to have Australians on it.

  • NorthStarBolshevik [none/use name]
    ·
    4 years ago

    I bought the game because someone here told me to when it was on sale but I still haven't played it. Sell me on it comrades.

    • TheCaconym [any]
      ·
      edit-2
      4 years ago

      Ever played Planescape Torment ? it's a dialogue-heavy extraordinary RPG from the cRPG glory era. The writing is so good that it can touch you as deeply as a good book. In terms of dialogue/delivery of the scenario, it's the masterpiece of the genre.

      No game came as close to the same feeling/impact for me as Disco: Elysium. It's really, really good. Also, it has some really neat ideas in terms of narrative structure - a significant portion of the dialogues you have are with parts of yourself, for example. To give you an idea, you start the game by talking with your limbic system.

      Though as others have said, wait for the upcoming update - even if you don't care about voice acting, it'll add new quests.

      • Wojackhorseman2 [he/him]
        ·
        4 years ago

        Im actually playing planescape rn and my experience is the opposite now lol. Planescape is like the only game that has the same vibe as disco for me, since I played disco first.

        Its phenomenal I haven’t had a lot of time to play it but I played it for like 6 hours straight yesterday.

        There’s a lot more combat than I thought there’d be though. It’s definitely not as much as the dialogue and I’m sure compared to it’s contemporaries it’s practically nothing but I thought there’d be less from how much people say there’s not a lot of combat

        • TheCaconym [any]
          ·
          edit-2
          4 years ago

          There’s a lot more combat than I thought there’d be though

          Yeah, and admittedly the combat isn't great. The story is worth it though.

          For the more general masterpiece of cRPGs at the time (including not just story but gameplay, combat, etc.), look towards Baldur's Gate 2. The story and dialogs don't even come close to Planescape and it won't have the same emotional impact but all the rest is better, and makes for a well-rounded extremely fun experience. Also, the sheer amount and diversity of content (including huge parts that are optional and even hidden depending on the player's choice) in that game is insane.

          • Wojackhorseman2 [he/him]
            ·
            edit-2
            4 years ago

            I’m not much for crpg style combat anyway, I tried to play divinity 2 and didn’t get too far in it.

            But in planescape the combat being a little less involved works for me bc it’s really just kinda breaking up the dialogue section and representing the struggles in the dungeons more than me having to engage with it fully.

            I think disco made the right choice eschewing combat all together. The other innovation that I think is indispensable now is having the dialog on the side and skinny like a phone and not wide on the bottom. It’s wayyyy more comfortable to read.

            Definitely plan on checking out bg2 eventually

            • TheCaconym [any]
              ·
              edit-2
              4 years ago

              I’m not much for crpg style combat anyway, I tried to play divinity 2 and didn’t get too far in it.

              Divinity was lackluster for me too, despite their pretty neat combat system - I just don't like neither the ruleset nor the setting.

              If you played pen-and-paper D&D you might actually like the combat in BG2 better - it's the actual (though now pretty old) D&D ruleset, admittedly with its imbalances but that can be pretty fun (playing a mage, for example, means being made of sugar at first but ending up a living god capable of invoking whole armies in large battles). It's also real-time, pause-when-you-want, so it can be much less involved than Divinity's combat if you enable the AI options.

              I think disco made the right choice eschewing combat all together.

              Fully agreed.

              • Wojackhorseman2 [he/him]
                ·
                4 years ago

                Have you played bg3 yet? Curious what your thoughts where on it since it’s made by Larian.

                I’ve played 5e a few times. I’m actually pretty into dnd and always read the new books but I never get to play cuz I’m in my 30s and all my friend’s have families and shit haha.

                • TheCaconym [any]
                  ·
                  edit-2
                  4 years ago

                  Have you played bg3 yet? Curious what your thoughts where on it since it’s made by Larian.

                  Not yet, waiting for release. I'm curious as well and I don't know if I'll be disappointed or pleasantly surprised.

                  I never get to play cuz I’m in my 30s and all my friend’s have families and shit haha.

                  The bane of all D&D groups: actually making everyone come together regularly enough is incredibly difficult :sadness:

                  I've said it before but that must be one upside to living in, say, a remote base in Antarctica. Imagine, you could have the whole group to play for sure every two nights or something.

    • AntipastoAktion [they/them]
      ·
      4 years ago

      You play the most disco of cops (in this world, cops are more akin to a citizen's militia type thing, with far more strict oversight and curbed authority than, y'know, actual cops) who wakes up after a days long bender with literally no memory of anything including reality.

      You also have to solve a murder, so good luck.

    • Wojackhorseman2 [he/him]
      ·
      edit-2
      4 years ago

      Maybe the full voice acting will help? You’re really just meant to pick the choices that you really want to do bc if you do them all it can, and often does, blow up in your face. Which I like bc it keeps you from just spamming all of the options and is, imo, more iMmErSiVe