honestly I think a sequel (yes I know it will never happen) could fix so much of the problem here. Imagine if they do some crazy branching quest that remembers your save from the last game and if you did the communist path he's now read theory and isn't so worthless. (even without the IP controversy I'm sure that would be too complex for an indie studio or smthing let me dream)
Imagine if they do some crazy branching quest that remembers your save from the last game
Get out of my head, I was thinking exactly this not a few hours ago. I'm of two minds about a potential sequel, but if one ever materializes, this is precisely what I hope it is. You're probably right though, I doubt it'll happen like this, if at all.
i'm personally a fan of sequels that have only vague references to whatever they're following, but that's just me. I'd want the events of a sequel to happen decades or centuries later, with the events of the first game a footnote in a random history book somewhere. I like seeing long-term time spans
that could work in disco I think for sure, although really I think where it's needed to be used is more for continuing long epics/trilogies more often instead of "it's the main character's child!!!" cash grab stuff
Something easier to implement would be for the MC of the hypothetical sequel to meet Harry with corresponding dialogue changes for each political quest.
honestly I think a sequel (yes I know it will never happen) could fix so much of the problem here. Imagine if they do some crazy branching quest that remembers your save from the last game and if you did the communist path he's now read theory and isn't so worthless. (even without the IP controversy I'm sure that would be too complex for an indie studio or smthing let me dream)
Get out of my head, I was thinking exactly this not a few hours ago. I'm of two minds about a potential sequel, but if one ever materializes, this is precisely what I hope it is. You're probably right though, I doubt it'll happen like this, if at all.
i'm personally a fan of sequels that have only vague references to whatever they're following, but that's just me. I'd want the events of a sequel to happen decades or centuries later, with the events of the first game a footnote in a random history book somewhere. I like seeing long-term time spans
that could work in disco I think for sure, although really I think where it's needed to be used is more for continuing long epics/trilogies more often instead of "it's the main character's child!!!" cash grab stuff
Something easier to implement would be for the MC of the hypothetical sequel to meet Harry with corresponding dialogue changes for each political quest.
True, although like I said unlikely to happen unfortunately :/