• ImOnADiet@lemmygrad.ml
    ·
    1 year ago

    honestly I think a sequel (yes I know it will never happen) could fix so much of the problem here. Imagine if they do some crazy branching quest that remembers your save from the last game and if you did the communist path he's now read theory and isn't so worthless. (even without the IP controversy I'm sure that would be too complex for an indie studio or smthing let me dream)

    • YuccaMan [he/him]
      ·
      1 year ago

      Imagine if they do some crazy branching quest that remembers your save from the last game

      Get out of my head, I was thinking exactly this not a few hours ago. I'm of two minds about a potential sequel, but if one ever materializes, this is precisely what I hope it is. You're probably right though, I doubt it'll happen like this, if at all.

    • axont [she/her, comrade/them]
      ·
      1 year ago

      i'm personally a fan of sequels that have only vague references to whatever they're following, but that's just me. I'd want the events of a sequel to happen decades or centuries later, with the events of the first game a footnote in a random history book somewhere. I like seeing long-term time spans

      • ImOnADiet@lemmygrad.ml
        ·
        edit-2
        1 year ago

        that could work in disco I think for sure, although really I think where it's needed to be used is more for continuing long epics/trilogies more often instead of "it's the main character's child!!!" cash grab stuff

    • Gosplan14_the_Third [none/use name]
      ·
      1 year ago

      Something easier to implement would be for the MC of the hypothetical sequel to meet Harry with corresponding dialogue changes for each political quest.