The big problem with a fully voiced protagonist in an RPG is that it can nearly double the amount of conversational voice acting you need to record and it's this big thing that logistically locks in everything around it. It's a huge expenditure of resources for very little benefit that incentivizes simplifying dialogue and quest design to accommodate it.
It's not necessarily bad in and of itself, like looking back at Mass Effect people generally remember Jennifer Hale's performance as fem!Shep more fondly than, well, almost anything else in the series' writing apart from Mordin Solace's story and singing, but it's a worrying use of resources for an already struggling project.
The big problem with a fully voiced protagonist in an RPG is that it can nearly double the amount of conversational voice acting you need to record and it's this big thing that logistically locks in everything around it. It's a huge expenditure of resources for very little benefit that incentivizes simplifying dialogue and quest design to accommodate it.
It's not necessarily bad in and of itself, like looking back at Mass Effect people generally remember Jennifer Hale's performance as fem!Shep more fondly than, well, almost anything else in the series' writing apart from Mordin Solace's story and singing, but it's a worrying use of resources for an already struggling project.