• Thyrian@ttrpg.network
        ·
        edit-2
        8 months ago

        Well, of course it depends on the type of game and context, it just sounds a bit like an uninteresting tool, to just have a just invincible NPCs. I think special weaknesses make every NPC more interesting. Give the NPC a weakness (eg. Superman hs cryptonite or Lord Voldemord has Horcruxes).

        • ProfessorOwl_PhD [any]
          ·
          8 months ago

          OP said it was invincible, not that it didn't have a special weakness - you're assuming extra context that wasn't mentioned, when, as you say, the type of game, in game context, and additional conditions like a special weakness can make it entirely appropriate to have an invincible NPC.

    • sammytheman666@ttrpg.network
      hexagon
      ·
      8 months ago

      Im curious too. Why shouldnt a boss be invisible... sorry, invincible ? Especially when you have no clue of the context except that it went away and the players survived ?