God damn that takes me back.
Now I need to go watch Metal Gear Awesome or something.
God damn that takes me back.
Now I need to go watch Metal Gear Awesome or something.
I vaguely remember playing that game and not enjoying it.
Something about a dead guy possessing his squad mates? And demons and stuff?
I seem to recall really struggling and ultimately relying on a single character and funneling all enemies into a single choke point where I could take them on one by one.
This was a long time ago and really is hazy at best on my mind. I'd be morbidly curious to give it another shot today just to see what was up.
I see Linux in my future, as I just don't have the cash for a new rig.
I have to be careful though, as it's my family PC, and the rest of my family aren't going to tolerate much of a learning curve. It really needs to just work out of the box.
Considering Zorin OS. Hopefully I can get it on my SSD next to Windows so I can dual-boot for a while to test the water...
It's very good, and you don't have to have ever touched DnD to enjoy it.
It's got some DnD stuff for the people who know, but otherwise they're just using the setting to make a really fun adventure flick.
Highly recommended.
The sad part is that there's a not insignificant number of people out there who would honestly rather embrace the human instrumentality project and never look back.
Yeah that's fair. For the most part we're sticking to 5e, and the consensus is always to check the rules first when we're unsure about something and to try and implement it as intended, so we're not losing any of what I'd consider to be core rules, like the way movement, actions and bonus actions work during combat, or spell slots and class-specific rules etc.
It's more of our approach to more niche elements, such as the food and water needs relevant to each creature's size as specified in the DM's Handbook - no one has the inclination to track our food supply and consumption to the pound per character, so we instead stock up on provisions to last X number of days, and track our usage by the day. It's just a bit quicker and easier to manage that way, and we can still implement the same effects in the event we run out of food.
This. Our entire campaign is home-brewed using the 5e ruleset, but the application of those rules is selective when it needs to be.
For the most part, we're following them, but if there's a rule that results in a level of attention to detail that we simply don't care to implement, or would have less fun trying to religiously adhere too, we just scrap it in favour of something a bit more light-touch and call it a house rule.
Rules provide a great framework to base your game on, but the ultimate aim is to create an enjoyable experience and have fun, so bend them and break them when and where you need to for the benefit of all involved.
The truth is no one can hate us like we hate ourselves 😅
I only use it because there's no way I could convince my friends and family to move to anything else.
There's no point in switching to another app if I then literally couldn't communicate with the people I need to through it.
House of Leaves is a fucking trip.
I still can't decide if I actually enjoyed it or not, but it was thoroughly interesting.
I'm like, 99% sure this is a repost of my own OC that I posted to Reddit years ago.
1 - I never thought that would happen. 2 - I was (and probably still am) kind of a dick 😅
I'm having House of Leaves flashbacks.
Don't remember this particular character, but the anime was fantastic. Hilarious and heartwarming.