I desperately wish they would make more games that can be played like words-with-friends. I don't like scrabble, but the game's multiplayer design is spot-on (or was last I played it, 10 years ago).
Imagine if you had your android/iphone, open up a game similar to fireemblem or advanced wars (if you don't know what those are, pretend I said WWII and fantasy themed chess/checkers), play your turn, when the other player places their move, you get a notification that it's your turn. Async, turn-based, multiplayer.
Autochess combined the worst of real time with the worst of turn based. The game is fundamentally turn-based, but you instalose on disconnect (despite that the game is mostly "autoplaying" itself), you disconnect easily, games take 20 minutes, and the entire 20 minutes is 55 seconds of waiting for everyone's autoplaying to finish then 5 seconds of rush tapping to manage your deck/lineup/inventory for the next 55 second waiting around. Overall terrible experience.
When I was a child I remember trying to amass my army in my GDI base and almost getting annihilated everytime Nod sent 3 rifleman and a small tank.
micro is important but Starcraft just has a shitty UI that makes basic shit take 40 extra clicks.
This is something Starcraft does wrong, Starcraft 2 never fixed, Dawn of War (at least the first) did perfectly, yet the entire industry pretends like SC is the only game that exists.
Big ESports is dedicated to repeating the same destroy-your-mouse cave-man style gameplay and resists innovation at all costs.
This is probably why the genre is dead.
TIL RTS stands for "Real Time Skill"
AFAIK none of these exist for android, or there's not really a way to find them on android if they did. Probably also true for iOS.