PC gamers in the mid-to-late 90s apparently started turning up their noses at turn-based strategy games in favour of the new hotness of the Command & Conquers and Warcrafts of the day

A review of X-Com Apocalypse from the time:

"to be honest, the new real-time combat is so good I really can't see why anyone would want to play the much slower (and often infuriating) turn-based tactical game"

:kitty-cri-screm:

spoiler

That's like preferring Diablo over Fallout

  • Frank [he/him, he/him]
    ·
    2 years ago

    every game should be an online multiplayer FPS after Halo cane out.

    There's a :capitalist-laugh: reason for this, though. Online multiplayer greatly pads out the amount of time players spend in the game.

          • ssjmarx [he/him]
            ·
            2 years ago

            Early MMORPGs

            What if we hooked up their credit card directly to the cabinet, and also continued to sell them arbitrary bits of code for a premium markup?

            Modern MMORPGs