PC gamers in the mid-to-late 90s apparently started turning up their noses at turn-based strategy games in favour of the new hotness of the Command & Conquers and Warcrafts of the day

A review of X-Com Apocalypse from the time:

"to be honest, the new real-time combat is so good I really can't see why anyone would want to play the much slower (and often infuriating) turn-based tactical game"

:kitty-cri-screm:

spoiler

That's like preferring Diablo over Fallout

  • Dirt_Owl [comrade/them, they/them]
    ·
    edit-2
    2 years ago

    Gamers in the 90s and 00s were even more infuriating about chasing the newest trend then they are now.

    It's like how people hated Wind Waker for being too cartoony because gritty realism was cool at the time.

    Or how people thought every game should be an online multiplayer FPS after Halo cane out.

    After Mass Effect came out and became the next big thing in like 2007, I remember seeing someone on a Pokemon forum say they wanted the next Pokemon to have renegade and paragon choices.

    I guess the modern equivalent to this is everyone wanting open worlds and dodge rolls now.

    • edwardligma [he/him]
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      edit-2
      2 years ago

      remembering that famous review of the original doom that marked it down because you couldnt talk to the monsters

      edit: here it is, peak liberalism - why cant you just debate the literal helldemons in the free marketplace of ideas?

      • UlyssesT
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        edit-2
        17 days ago

        deleted by creator

      • CanYouFeelItMrKrabs [any, he/him]
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        edit-2
        2 years ago

        I don't see a score attached to this (due to it being on the wayback machine probably) . If anything it seems their criticism are that there is low enemy variety and that the gameplay seems lacking once you get over the stunning graphics

        • edwardligma [he/him]
          ·
          2 years ago

          pretty sure its the [7] at the end, which is like the kiss of death in g*mer numbers

          lf only you could talk to these creatures, then perhaps you could try and make friends with them, form alliances... Now, that would be interesting.

          is more the bit that people have focused on, because a) theyre literal helldemons (imagine hed written this review about wolfenstein) and b) it fundamentally misunderstands the type of game that doom is trying to be and there is no way that shoehorning in talking to the monsters to fulfil some lib fantasy adds to that experience

          • CanYouFeelItMrKrabs [any, he/him]
            ·
            edit-2
            2 years ago

            yeah but in the context of the whole review it sounds like someone who does not like the gameplay that much. Which is fine to think

            But the gameplay is as narrow as it gets: you run along beautifully parallaxed corridors and through stunning 3D rooms shooting at a near endless supply of green lizards. That’s it.

            As it is, once the power of Doom's graphics has worn off (they're amazing, so give that at least a week or two), you’lI be longing for something new in this game.

            That said, though, there are problems with the game (Edge has no intention of joining the rabble mindlessly praising Doom beyond its worth). Yes, it is good in fact it’s a very, very technically impressive piece of programming but where's the genuine 3D (look up and down) of Ultima Underworld? Where’s the variety in the gameplay (it’s all just kill, kill, kill)? And looking at it coldly, what is there really in Doom (apart from the graphics) to set it above even the most average, most highly repetitive and tedious 2D shoot ‘em up?

            Like I think issue they had with the game is more the lack of variety more than literally not being able to befriend the demons

            This person probably preferred playing System Shock since you make more choices in that about what kind of playstyle you want.

            Edit: Hopefully this author later played the Shin Megami Tensei games if they really wanted some demon alliance action

      • BeamBrain [he/him]
        ·
        2 years ago

        lf only you could talk to these creatures, then perhaps you could try and make friends with them, form alliances… Now, that would be interesting. [7]

        Sounds like they would've preferred Xenologist /shamelessselfpromotion

    • Frank [he/him, he/him]
      ·
      2 years ago

      every game should be an online multiplayer FPS after Halo cane out.

      There's a :capitalist-laugh: reason for this, though. Online multiplayer greatly pads out the amount of time players spend in the game.

            • ssjmarx [he/him]
              ·
              2 years ago

              Early MMORPGs

              What if we hooked up their credit card directly to the cabinet, and also continued to sell them arbitrary bits of code for a premium markup?

              Modern MMORPGs

  • ShimmeringKoi [comrade/them]
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    edit-2
    2 years ago

    Idk about anyone else but I get much more annoyed at most RTS games because I'm at an inherent disadvantage playing against an AI with perfect awareness that can multitask flawlessly and isn't limited by a user interface.

    Also where the fuck are all the pirates coming from, Sins of a Solar Empire? I know for a fact they don't have an economy, how in the goddamn are they able to send thirty warships into my territory, over and over like clockwork, every 10 minutes? It's not like they bolster their numbers with the survivors of previous raids, because there are none.

    • NotARobot [she/her]
      ·
      2 years ago

      Yeah I'm the same, it's also that and when it comes to playing against players it feels like it's more about knowing the general metas and then having a good enough apm to implement them better than your opponent.

      • Acute_Engles [he/him, any]
        ·
        2 years ago

        Most of the time in an RTS it's about focusing on your economy and production while executing a gameplan. Metagaming is fine and all but someone playing the current meta but missing production cycles will lose to a solid macro player who doesn't follow the current meta

        • SadStruggle92 [none/use name]
          ·
          2 years ago

          It doesn't change the fundamental problem (and yes I do think that this is a kind of problem) that everything is still ultimately, mainly determined by ones APM abilties.

    • Acute_Engles [he/him, any]
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      2 years ago

      Yeah if you're playing against the computer it's not nearly as fun because either the AI is too good/cheating like you say or the AI is artificially bad to allow you to win.

      RTS, in my old man opinion, is far superior when playing a person of similar skill level

    • UlyssesT
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      edit-2
      17 days ago

      deleted by creator

  • edwardligma [he/him]
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    2 years ago

    this is also the same time that everyone was losing their minds with excitement about fmv in videog*mes, easy for people to get caught up in novelty

    original turnbased xcom today is janky but still extremely playable, i cant imagine anyone wanting to play xcom apocalypse in 2022

    • tagen
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      edit-2
      1 year ago

      deleted by creator

    • ssjmarx [he/him]
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      2 years ago

      Such a top-tier series, somebody needs to come along and copy the formula but with bigger battles and better AI. Stuff like Ultimate General and Grand Tactician (both Civil War games) are what I'm talking about.

  • D61 [any]
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    2 years ago

    Ahh, Xcom UFO, the Oregon Trail of Turn Based Combat games.

  • NonWonderDog [he/him]
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    2 years ago

    Have you played X-Com Apocalypse?

    The turn-based combat is infuriating. The game only really works in real time. There’s also a common early-game enemy that’s almost completely harmless in real-time, but will routinely squad-wipe you in turn-based unless you’re extremely diligent with overwatch, which makes it even slower.

    • doublepepperoni [none/use name]
      hexagon
      ·
      2 years ago

      I understood the quote to mean going back to the original turn-based X-Coms, not turning on the turn-based mode in Apocalypse

    • BeamBrain [he/him]
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      2 years ago

      Yeah, I tried to play Apocalypse as a standard TBS but the brainsuckers made me give up on that pretty quickly

  • Acute_Engles [he/him, any]
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    2 years ago

    I like RTS way more than turn based strategy but i basically only play StarCraft because it's the only RTS with an active 1v1 ladder

    • BeamBrain [he/him]
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      2 years ago

      I always prefer TBS. RTS games feel a lot more based on reflexes and fast action to me, while turn-based games let me focus on pure strategy.

      • Acute_Engles [he/him, any]
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        2 years ago

        RTS can be about speed and reflexes certainly but it's also about managing your own effective actions as though they are another resource. Flying a dropship into the back of your base while pushing the front seems tough when viewed but realistically unless I'm a pro gamer god I'm probably only really controlling the army at the front and using the dropship as a distraction. Forcing you to split your attention.

        For a single player experience I quite enjoy TBS but playing against humans it's so much more fun to me to play RTS

    • ssjmarx [he/him]
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      2 years ago

      I grew up loving StarCraft but I really dislike base building. The best 1v1 RTS for my money is Wargame: Red Dragon, though it suffers from a tiny playerbase.

  • GenderIsOpSec [she/her]
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    2 years ago

    “to be honest, the new real-time combat is so good I really can’t see why anyone would want to play the much slower (and often infuriating) turn-based tactical game”

    tell that to my thousands of hours in the Civ series :meow-floppy: