that looks to me like she's getting snapped 180 degrees because of animations or the camera fuckup, but it's been a while since i've seen "extra bounce" on doa 5.
I'm guessing her character model gets repositioned slightly for the cutscene, which to the boob physics system reads like she just moved at Mach 2 with inertia to match. This also happens any time you interact with anything.
yeah lmao. i think the soul calibur 2 character select was like that as well, except namco was woke enough to give astaroth's alternate costume pec physics too
that looks to me like she's getting snapped 180 degrees because of animations or the camera fuckup, but it's been a while since i've seen "extra bounce" on doa 5.
when the camera moves so quick every boob in a 10 metre radius resonates
The consequences of making a game where you programmed your camera to be stationary and the entire scene to move around it.
Still not as bad as the consequences of making everything in your game so small that the rounding limits of double data types make shit appear to observe only the rules of quantum physics and randomly explode when their probabilistic wavefunctions collide with other objects.
That Star citizen video reminds me of this
I'm guessing her character model gets repositioned slightly for the cutscene, which to the boob physics system reads like she just moved at Mach 2 with inertia to match. This also happens any time you interact with anything.
yeah lmao. i think the soul calibur 2 character select was like that as well, except namco was woke enough to give astaroth's alternate costume pec physics too