I cheesed the demon of hatred but honestly wasn't even fun to fight. Game got easier when a user here suggested not to worry and suddenly i breezed through all the content.
Going into each fight with the mindset of doing it for practice made everything easier for some reason.
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The stronger cheese is to get him to jump off the cliff.
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Yep, I did it when I was grinding out NG+2 and +3 for XP.
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I just kept playing through the game until NG+4 then got a semi-decent farming route through the bridge with the elite government agents with fire weapons that yeah still took an hour or two.
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It's my favourite game of all time. No other video game does sword combat as well as Sekiro and, seeing how it has been binned by From Software, no game ever will.
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I honestly see them as two very distinct gameplay styles which is why the bosses that feel more dark souls in sekiro feel a bit miserable to play against. Also sekiros enemies even the base level mobs look like they took an absurd amount of effort to design and animate some of them even feel like bosses unto themselves. In comparison the attacks of generic mobs are more rudimentary in elden ring due to the number they need to cram in but also because fighting many at a time is the norm.
To make elden ring like sekiro I'd imagine star citizen would have been completed before it came out.
Anyway I like both gameplay styles and would rather them be separate and get separate games for them.
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Bloodborne is my favourite its fast but not too fast and still has the appeal of souls bosses being big clobbery monsters. The fact its still 30fps burns my very soul.
Tho the main appeal for souls games was cosplaying as Guts , sekiro is the best ninja game since Tenchu on the ps1 and bloodborne is just day to day life in the UK so it speaks to me directly.
Just started AC now and so far is very interesting, wasn't expecting a stagger meter for a mech game.
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I had a hard time with Lawrence the first time around and everytime after is so loooooooooooong. The worst thing about Lawrence though is the run back I'd have a much easier time without it. Orphan is my favourite fight outside of all the screaming.
I also had a hard time with the first AC boss until I realised I'm actually just mechsekirosoulsborne. I dnow how the reliance on melee is gonna effect the variety of builds through the game. I did always like being able to make viable but stupid builds in the older games.
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the funny thing is after the tutorial mission i did it gave me a weaker rifle as a reward. THEY GET WORSE?
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I wish Bloodborne wasn't still locked to the PS4.
I think fromsoftware owns the rights to Tenchu, so if (hopefully when) they bring those back, sekiro-esque swordplay would have a good place there, albeit as a secondary to the stealth gameplay.
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Sekiro and Elden Ring were developed in parallel. At least to some extent. That's why Elden Ring has next to no influence from Sekiro. Some people say Sekiro inspired Elden Ring's posture mechanics but I think that is a bit of a stretch.
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ngl chained ogre is the stupidest intro boss in the game and will stump new players for no reason because it doesn't even use the mechanics and rules the rest of the game relies on. The tactic is circle left and thats it, it doesn't feel good or rewarding.
Both him and Blazing Bull feel out of place.
This is only my opinion but as long as you have the g*ming motor skills to be able to react quickly to visual cues and press the correct buttons the game is doable with varying degrees of struggle. The game is definitely very difficult though. The problem lies in the fact that the combat mechanics are genuinely esoteric[1]. So it takes time and luck for it to click with the player.
I don’t think you should bother with it if you don’t like it but this is how I felt about it.
[1]: The only other games to have combat like Sekiro are Jedi Fallen Order and Survivor and they feel like cheap clones of Sekiro.
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counterpoint: comically large sword
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Holy shit you can cheese him with the finger whistle? I just used the deflecting umbrella LOL
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