This is a followup to @SorosFootSoldier@hexbear.net 's recent thread for completeness' sake.
I'll state an old classic that is seen as a genre defining game because it is: Myst. Yes, it redefined the genre... in ways I fucking hated and that the adventure game genre took decades to fully recover from. It was a pompous mess in its presentation and was the worst kind of "doing action does vague thing or nothing at all, where is your hint book" puzzle gameplay wrapped in graphical hype which ages pretty poorly as far as appeal qualities go.
So many adventure games tried to be Myst afterward that the sheer budgetary costs and redundancy of the also-rans crashed the adventure game genre for years.
Oh I have OPINIONS.
Undertale is genuinely pretty shit tbh. The humor is okay now and again, the battle system, while I appreciate it trying something different, didn't work for me, and the pseudo-philosophical "u did the thing we designed the game to push you towards doing don't you feel bad u monster lolololol" thing was not remotely as original or deep as people pretended. Genuinely think its just the Homestuck connection that made that game popular. Music is a bop though, can't deny that.
The last 3rd or so of Elden Ring is also shit and I assume all the 10/10 game of the decade reviews never got that far. FromSoft is so far up its own "prepare to die" ass that they forget to make actually fun and fair games anymore.
I got several walls of rage text in this thread for even bringing that marketing slogan up.
My least favorite thing about that entire game series is how toxic its fandom can be.
Yeah, I genuinely hate FromSoft fans. I like a lot of the games, but you can't criticize anything without that community being insufferable.
I'm an Armored Core enjoyer and people can and have pointed out some glaring flaws with those games.
And I accept that. I even agree with many of those criticisms.
THAT SHOULD NOT BE A RARE POSITION TO TAKE.
People who like DS also hate that slogan, especially the way it was used in DS2. Completely warps the tone of the games. I think DS2 has cool stuff here and there but it ultimately does suffer immensely from the good director being too busy with other things.
I actually enjoyed the DS series somewhat, but because I made a non-worshipful reference to that marketing slogan, I got shit for it.
I'm not gonna hitch myself to that other guy's wagon, but you sound a little silly complaining about it. Like, yeah there were and I guess probably are shitheads who are all for the "hardcore gamer culture" but the overwhelming majority of Souls fans, including the really invested ones, think that the DS2 marketing was cringe as shit because the games aren't really supposed to be grimdark or sadistic like that. It's all about learning through trial-and-error, not "failure" as a mark of not being "good".
I think you sound a little silly being that selective in the side you're taking when I bring it up because after the fact and with no one in particular being targeted with that remark I got that much of a hostile and personalized response.
Good, but I didn't see that here. I'll just have to believe you there.
Yes, and as I said, I did enjoy the games for what they were.
The moral of Undertale is that children who are beaten shouldn't fight back
Anyway I completely failed to understand the sparing mechanic because Toriel was the one to explain it and I correctly pegged her as an abusive hypocrite. I thought she was talking complete nonsense when she told me to practice talking with a wooden dummy. If she wanted me to believe in nonviolence maybe she could have not used violence to rescue me from Flowey.
I killed Toriel and nobody else when I played it and stand by my decision.
i don't think its deep, i just liked that it broke the fourth wall and fucked up your save file, and that sans is an insane fight
To be fair to the game that's only the bait and switch at the very start with Toriel, designed to make the player reload and introduce the save meta-fuckery with Flowey. From then on the only incentive to do violence is getting stuck at a puzzle or completionism (which is at the heart of the meta-narrative).
The commentary on violence by itself is naive though (even the game points it out at one point) and if you don't like the characters or roll your eyes at 4th wall stuff the whole thing falls apart pretty quick.