• Catradora_Stalinism [she/her, comrade/them]
    ·
    1 year ago

    Games aren't "good" anymore due to actual design, its only "good" when it has a lot of advertising and is using nostalgia to turn all gamers into victims of stockholm syndrome.

    • BynarsAreOk [none/use name]
      ·
      1 year ago

      Not necessarily always nostalgia, but definitely chasing the newest trends, be that in popular art styles(every indie game needs to be a pixel art) or oversaturation of a genre e.g roguelikes. Specialy roguelikes for me is so often just blatant "let me add RNG and a tedious repetitive progression system to pad out my totaly orginal and not at all procedural/filler content".

      • alcoholicorn [comrade/them, doe/deer]
        ·
        1 year ago

        Roguelikes are one of the few games that get a pass for procedural generation. Some do it really bad, but when the player has to select randomized rewards and doesn't know what's ahead, it becomes very rewarding to put together a novel strategy.

        Retro pixel art is awful though. Pixel art was never meant to be viewed on a LCD monitor.