Games aren't "good" anymore due to actual design, its only "good" when it has a lot of advertising and is using nostalgia to turn all gamers into victims of stockholm syndrome.
Not necessarily always nostalgia, but definitely chasing the newest trends, be that in popular art styles(every indie game needs to be a pixel art) or oversaturation of a genre e.g roguelikes. Specialy roguelikes for me is so often just blatant "let me add RNG and a tedious repetitive progression system to pad out my totaly orginal and not at all procedural/filler content".
Roguelikes are one of the few games that get a pass for procedural generation. Some do it really bad, but when the player has to select randomized rewards and doesn't know what's ahead, it becomes very rewarding to put together a novel strategy.
Retro pixel art is awful though. Pixel art was never meant to be viewed on a LCD monitor.
Games aren't "good" anymore due to actual design, its only "good" when it has a lot of advertising and is using nostalgia to turn all gamers into victims of stockholm syndrome.
Not necessarily always nostalgia, but definitely chasing the newest trends, be that in popular art styles(every indie game needs to be a pixel art) or oversaturation of a genre e.g roguelikes. Specialy roguelikes for me is so often just blatant "let me add RNG and a tedious repetitive progression system to pad out my totaly orginal and not at all procedural/filler content".
Roguelikes are one of the few games that get a pass for procedural generation. Some do it really bad, but when the player has to select randomized rewards and doesn't know what's ahead, it becomes very rewarding to put together a novel strategy.
Retro pixel art is awful though. Pixel art was never meant to be viewed on a LCD monitor.
Check out "Chef RPG" pixel art game and the dev vlog on YouTube, its really beautiful!