Maybe it's about a system, a specific mechanic, lore, builds, types of players, ttrpg-adjacent products - whatever they are, share them.

  • WoofWoof91 [comrade/them]
    ·
    edit-2
    8 months ago

    what a game says it's about is usually bollocks

    what are the players rewarded for, and/or what is the longest section of the book?
    that's what the system is about

    • WoofWoof91 [comrade/them]
      ·
      edit-2
      8 months ago

      couple of examples:

      d&d:
      what are the rewards for players? exp, gold, and magic items
      how do you get those things? killing things and taking their stuff
      d&d (as designed) is about killing things and taking their stuff to advance the collaborative narrative

      burning wheel:
      what are the rewards for players? artha and skill advancement
      how do you get those things? character roleplay and using skills
      burning wheel (as designed) is about roleplaying a character that uses their skills to advance the collaborative narrative

      obviously you can use a system to play pretty much whatever you like, but the systems themselves, as written, are about these things

    • dialectical_analysis_of_gock [she/her]
      ·
      8 months ago

      great comment as what the game is about informs how the players engage with the system resulting in friction when trying to force the system into themes or encounters it isn't about