Maybe it's about a system, a specific mechanic, lore, builds, types of players, ttrpg-adjacent products - whatever they are, share them.
Maybe it's about a system, a specific mechanic, lore, builds, types of players, ttrpg-adjacent products - whatever they are, share them.
what a game says it's about is usually bollocks
what are the players rewarded for, and/or what is the longest section of the book?
that's what the system is about
couple of examples:
d&d:
what are the rewards for players? exp, gold, and magic items
how do you get those things? killing things and taking their stuff
d&d (as designed) is about killing things and taking their stuff to advance the collaborative narrative
burning wheel:
what are the rewards for players? artha and skill advancement
how do you get those things? character roleplay and using skills
burning wheel (as designed) is about roleplaying a character that uses their skills to advance the collaborative narrative
obviously you can use a system to play pretty much whatever you like, but the systems themselves, as written, are about these things
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