Maybe it's about a system, a specific mechanic, lore, builds, types of players, ttrpg-adjacent products - whatever they are, share them.

  • WoofWoof91 [comrade/them]
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    edit-2
    1 year ago

    what a game says it's about is usually bollocks

    what are the players rewarded for, and/or what is the longest section of the book?
    that's what the system is about

    • WoofWoof91 [comrade/them]
      ·
      edit-2
      1 year ago

      couple of examples:

      d&d:
      what are the rewards for players? exp, gold, and magic items
      how do you get those things? killing things and taking their stuff
      d&d (as designed) is about killing things and taking their stuff to advance the collaborative narrative

      burning wheel:
      what are the rewards for players? artha and skill advancement
      how do you get those things? character roleplay and using skills
      burning wheel (as designed) is about roleplaying a character that uses their skills to advance the collaborative narrative

      obviously you can use a system to play pretty much whatever you like, but the systems themselves, as written, are about these things