cross-posted from: https://lemmygrad.ml/post/3022663
Like how Baldur's Gate 3 is based on Dungeons and Dragons.
I love how Disco Elysium revolves around talking and the occassional dice roll for checks. I love how combat is not thrown around willu nilly.
No, but the core mechanic (rolling a 2d6 against a difficulty class modified by your skill value and conditional modifiers) is not too uncommon (ex: Traveller, Worlds Without Number). Resolving combat encounters as a series of normal skill rolls is also not too uncommon (ex: Blades in the Dark)