cross-posted from: https://lemmygrad.ml/post/3022663
Like how Baldur's Gate 3 is based on Dungeons and Dragons.
I love how Disco Elysium revolves around talking and the occassional dice roll for checks. I love how combat is not thrown around willu nilly.
It’s based on a TTRPG campaign the creators did, but it was a heavily homebrewed version of D&D I believe
If memory serves, Kurvitz Et Al didn't even really know what D&D was like. All they knew for certain was that you roll dice and stuff happens. Disco Elysium was built on a custom system they came up with while trying to imagine what D&D was like.
I read it was a heavily homebrewed version of a bad Finnish translation of D&D lol
Citizen Sleeper comes close for a game with a smaller budget/scope.
No, but the core mechanic (rolling a 2d6 against a difficulty class modified by your skill value and conditional modifiers) is not too uncommon (ex: Traveller, Worlds Without Number). Resolving combat encounters as a series of normal skill rolls is also not too uncommon (ex: Blades in the Dark)
Martin Luiga, cofounder of the original ZA/UM Cultural Association and a developer on Disco Elysium, wrote an article that briefly describes how the 'original' DE tabletop games functioned. He also wrote an article on the Mack Torsson and Chester McLaine game and its general plot.