Chris Person is increasingly based, guys with generic NPC names rise up! You have nothing to lose but your blank Wojak faces

  • GalaxyBrain [they/them]
    ·
    11 months ago

    Anything past DVD quality for movies aside from some shit like Planet Earth has always felt pointless to me. Sharpness is bad for things that were intended to be seen on a smaller CRT screen. You will see actors eyes in the mouths of the Ninja Turtles. You will see the black construction paper they used to cover parts of the displays and consoles on Star Trek cause they reflected the studio lights into the camera for that shot. Theatrical releases, if you're not gonna do it right, just keep the DVD in circulation. Use the original film negative to make it HD from the ground up, of course this only works for analog. So anything filmed in digital SHOULD be kept the same. To do otherwise is like adding colour to a black and white film, that's how it was made, that's how it is, leave it be. And if you're gonna redo TV shows keep the aspect ratio of the broadcast. The focus should be on preservation not mutation

    • Beaver [he/him]
      ·
      11 months ago

      I was watching Star Trek TOS and TNG on an old CRT TV the other day, and I was struck by how good SD quality looks on original hardware.

      • GalaxyBrain [they/them]
        ·
        11 months ago

        Tng blue ray set is one of the highest effort blue rays ever, cause it was video scanned to edit easier the film itself that they had to use to upscale was in raw reels, so they painstakingly re-edited each episode by hand to exactly match broadcast and upscaled that. It looks fantastic. However, I also have my old CRT and TNG vhs collection cause I am on a considering buying a film projector level wanna see stuff as it was intended to be seen when shot, I watch those just as often cause they look great in that format too but in a different way. It's easier explained through older sprite based games from the nes/snes Era and how those look better on a CRT, basically a crt monitor redraws everything on screen in a scan top to bottom at a fairly constant rate leaving a blurring effect between elements of the frame. Video game sprite guys got really good at working with this to essentially do more complex shading with the limited colors available per sprite. It's why rpg profile pics from those games seem to be super high contrast, the TV itself would handle the rest as a coincidence of how it works. You could rely on the same thing with film and people who shot for TV before digital, so most TV, had a long development of techniques on how to shoot based on that as well.