I love how we have one of these online marketing blitz games every few months now. Like it just has to be all seeded marketing with how these games blow up instantly and are then forgotten after getting a few mil in sales.
Not even commenting on if it's good or bad. I don't care. Just amazing how these games completely blow up instantly, and even if you don't seek out gaming news you'll still hear about it 100 times this week if you use the internet at all.
Afaik it's mostly on the strength of how much fun it is to watch on Twitch. Lethal Company blew up because people with good comedy skills were having a blast doing silly shit with it. Like it's some combination of genuinely looking fun when the streamers do it, and then the algo grabs it and puts it in front of everyone, and then some weird barely playable indy thing is out-selling CoD.
Palworld had masses of attention well before release, it didn't need twitch views to drive sales - the original trailer really connected with people by promising the open world pokemon game they've been fantasising about for 30 years.
Pokémon already had that stuff. The anime features lots of guns pretty early on. The slavery is implicit to the capturing idea, they're just not hiding it. Hell, even the sexual assault pal is preferable to Drowzee and Hypno's implications.
Being able to interact with those things is what people wanted - Mons in the open world that interact with each other, that have predator/prey dynamics, that you can hunt for food or just catch. Mons that you can use for things other than fighting people, that you can actually ride around, that you can put to work building or making things for you.
They're all things we got to see NPC's doing in the games, the game just lets you do them too.
Lethal Company is genuinely a great game too. Theres a lot of attention to detail in many aspects of the design, insanely impressive for a solo project
It really feels insanely inauthentic. The devs were like "uwu we never expected palworld to blow up like this" but it had a huge "PALWORLD OUT NOW" banner at the top of the Steam storefront which is usually reserved for AAA titles like the newest CoD or the announcement of the Steam summer sale.
Every streamer and their moms played it, it clearly had a massive marketing budget.
I love how we have one of these online marketing blitz games every few months now. Like it just has to be all seeded marketing with how these games blow up instantly and are then forgotten after getting a few mil in sales.
Not even commenting on if it's good or bad. I don't care. Just amazing how these games completely blow up instantly, and even if you don't seek out gaming news you'll still hear about it 100 times this week if you use the internet at all.
Afaik it's mostly on the strength of how much fun it is to watch on Twitch. Lethal Company blew up because people with good comedy skills were having a blast doing silly shit with it. Like it's some combination of genuinely looking fun when the streamers do it, and then the algo grabs it and puts it in front of everyone, and then some weird barely playable indy thing is out-selling CoD.
Palworld had masses of attention well before release, it didn't need twitch views to drive sales - the original trailer really connected with people by promising the open world pokemon game they've been fantasising about for 30 years.
Ahh. I didn't know htat.
"What I really wanted ever since Pokemon Red was legally distinctish pokemans with guns and slavery"
People are very strange.
Pokémon already had that stuff. The anime features lots of guns pretty early on. The slavery is implicit to the capturing idea, they're just not hiding it. Hell, even the sexual assault pal is preferable to Drowzee and Hypno's implications.
Being able to interact with those things is what people wanted - Mons in the open world that interact with each other, that have predator/prey dynamics, that you can hunt for food or just catch. Mons that you can use for things other than fighting people, that you can actually ride around, that you can put to work building or making things for you.
They're all things we got to see NPC's doing in the games, the game just lets you do them too.
Lethal Company is genuinely a great game too. Theres a lot of attention to detail in many aspects of the design, insanely impressive for a solo project
Legit, legit. I haven't played it enough to figure it out and I'm afraid my group has already moved past it on to Palworld.
It really feels insanely inauthentic. The devs were like "uwu we never expected palworld to blow up like this" but it had a huge "PALWORLD OUT NOW" banner at the top of the Steam storefront which is usually reserved for AAA titles like the newest CoD or the announcement of the Steam summer sale.
Every streamer and their moms played it, it clearly had a massive marketing budget.