There was a sliver of time there when roguelites were becoming a thing but the term didn't exist yet, and people were calling them "roguelike-likes" and I think about that a lot
Roguelikelikes should have won. In 20 years when indie hipsters rediscover and reinvent the genre, we'd know exactly what to call them - roguelikelikelikes. And that rules.
There was a sliver of time there when roguelites were becoming a thing but the term didn't exist yet, and people were calling them "roguelike-likes" and I think about that a lot
I always liked "roguelite" to describe a game with procedural elements that deviated away from the grid based RPG stuff.
My understanding was that what distinguished roguelite from roguelike was progression across runs.
Roguelikelikes should have won. In 20 years when indie hipsters rediscover and reinvent the genre, we'd know exactly what to call them - roguelikelikelikes. And that rules.