It has its uses. If you tell me a game is a soulslike I know I can avoid it
Every genre should be called [something]-em-up
Shoot-em-up
Explore-em-up
City planning-em-up
I’ll accept metroidvania because it’s specific enough to differentiate it from “combat sidescroller” without using too many words, but when it gets too wordy that’s silly.
“Roguelike” is different in that it doesn’t describe gameplay directly but rather replayability so that also gets a bit of a pass
“Roguelike” is different in that it doesn’t describe gameplay directly but rather replayability so that also gets a bit of a pass
cries in traditional roguelike fan
There was a sliver of time there when roguelites were becoming a thing but the term didn't exist yet, and people were calling them "roguelike-likes" and I think about that a lot
I always liked "roguelite" to describe a game with procedural elements that deviated away from the grid based RPG stuff.
My understanding was that what distinguished roguelite from roguelike was progression across runs.
Roguelikelikes should have won. In 20 years when indie hipsters rediscover and reinvent the genre, we'd know exactly what to call them - roguelikelikelikes. And that rules.
those days were some bleak fucking times, thankfully they stopped trying
What if it was WoW but there was a dark blue cat with two tails or the interface was yellow or it was grimdark?
We should go back to calling them doom-clones. Every fps game is the result of some game designer somewhere giving up, the nadir of creativity
When you take the Search action, you devote your attention to finding something. Depending on the nature of your search, the GM might have you make a Wisdom (Perception) check or an Intelligence (Investigation) check.
From experience, most players and DMs interpret this wildly differently, although I can't exactly blame them because in 5th edition the rules for perception, hiding, invisibility, and searching are all split up and located in different parts of the book.
Soulslike pixel art metroidvania with spelunky roguelite deck building stardew valley vibes
What's even worse is when the descriptors don't really make sense. Like, "It's the Mariah Carey of medieval torture devices" or something.
I feel like the other side of the coin here is that if you don't describe games using other games, next to everything is just an open world adventure game, you gotta use other games as a reference point. At least everything AAA.
How else would you name the genres? The last two (arguably last three) terms you give are pretty specific to the extent that you can't give it a self-evident name like FPS, RTS, Racing, etc.
I think this is just kind of how language works. Most words are just referencing other words that were ultimately made up by someone and used often enough to become part of language. The problem is that gaming, as we know it, is such a novel medium that we don't have all the language to describe things yet, and we keep coming up with new things. Most of the "X-like" terms are used to describe genres that are relatively new, even by gaming standards. The soulslike genre, for example, has only existed since 2009. You have to give language time to develop, and there has to be a reason to replace perfectly good language. Terms like "metroidvania" or "soulslike" are used not because people are lazy, but because they're effective at conveying a specific concept better than other words. That's what we want from language, the ability to communicate clearly.
An example of this is the evolution of the term "Doom clone" into "first person shooter". Doom was the quintessential FPS, so it made sense to refer to other FPS games by referencing Doom. Once the genre saw enough success, novelty, and variety, it no longer made sense to reference a single game to describe them. Further, we now have a bunch of games made in the same style as the original Doom and Doom clones, but we call them "boomer shooters".
Language evolves organically and as-needed, and if "roguelike" or "soulslike" are useful and clear ways to communicate the concepts that they communicate then they'll probably stick around. When it's time to retire them, we'll have already moved on to different terms.
But it's the same problem if I tell someone about a cool sci fi movie and they're like 'what's a sci fi?'. Everyone has to have new terms explained to them the first time they hear them.
I don't think using terms like roguelike or metroidvania are trying to be exclusionary, it's just difficult to convey a genre succinctly. There's probably lots of people unfamiliar with the game Rogue but they know exactly what a roguelike is.
There's probably lots of people unfamiliar with the game Rogue but they know exactly what a roguelike is
I knew what “roguelike” meant long before I realized Rogue was a game and roguelike meant “games that are like Rogue”
It was a completely abstract term to me, like any other word.
What was fun for me was that I played a game called Castle of the Winds on Windows 3.1 when I was a kid, and really enjoyed it, but didn't put together until well over a decade later that it was a roguelike, or that that's even what those games were called. It was obvious in retrospect, but I don't know if people were even using the term roguelike at the time.
Same! I played that game a lot, though I was young and had no qualms about save scumming
I also learned much later that the Sega Genesis game Toejam and Earl from the same era is also essentially a rogue like.
I really don’t mind save scumming. It basically turns a roguelike into a roguelite, and sometimes that’s what you want. This is an interesting article about Mechwarrior 5: Mercenaries that points out that Mercenaries is essentially a roguelike, and that the ability to restart the mission if it’s going poorly is critical to enjoying it because the game has a few big flaws that would be intolerable if you had to deal with irreversible consequences of those flaws:
https://www.polygon.com/reviews/2020/1/16/21066189/mechwarrior-5-mercenaries-review-restart-button-glitches-bugs-ai
I love MW5: Mercenaries and I completely agree that the game requires the ability to essentially save scum to make it worthwhile. You still have to beat a given mission from start with whatever you’ve got, but you don’t have to accept the loss from the game glitching or the AI doing something stupid if you’re willing to start over.
I say everyone should save scum if it improves the experience for them. It’s a feature!
Toejam and Earl from the same era is also essentially a rogue like.
Mother of God, I think you’re right. I may have to go give that another run, I played the hell out of it as a kid. One of the best Genesis titles, period.
How is that a problem? If you’re interested in a subject, you learn its terms lol. It’s like saying “checkmate” is exclusionary because you have to explain to someone who’s never heard of the term or played chess what it means.
If you’ve never taken or cared about literature, how are you supposed to infer what “first person shooter” or “third person sandbox” means without reading about it or having someone explain
If you don’t explain to someone what anime is then you shouldn’t surprised when they ask if you’ve seen the new cartoon about robots fighting each other
A valid genre complaint would be something like Tyler the Creator being labeled as “urban.” It doesn’t mean anything except “the artist is black and makes music people dance to.” It’s not comparable to “country” because that has distinct features outside of “white people singing about farms”. Describing a game clearly uses mechanics inspired by or pulled from From Software without mentioning dark souls would be disingenuous - unless, like the OP said, there’s enough variety that referencing the original game doesn’t make sense. Most rock bands don’t mention the Beatles anymore despite their innovation.
Well because JK Rowling didn’t innovate anything or have a feature tied to her brand unlike From Software. Eventually “souls like” or “rogue like” will just be no different than “cyberpunk” or “fantasy.”
Superb video on how dumb that way of defining things are https://www.youtube.com/watch?v=5zrxN3_JHy0
But games are about gameplay and mechanics, and some games pioneered them. Every first person shooter was a doom clone until people decided to expand on the vocabulary. So far there are phrases or words to describe the mechanics of from software’s games holistically outside of “soulsborne” or “souls like”. Maybe a non English word that sounds intriguing might push it to newer descriptions, similar to “umami”. Or fuck it just create a new word.
Zelda is a bit different because it doesn’t necessarily do anything too notable these days in terms of uniqueness. So describing a game as “Zelda like” is similar to describing an action movie as “mission impossible like”
I'm like the one person in the world who dislikes Zelda games specifically so telling me the game is like Zelda makes me want to avoid it lol
Only tangentially related, anyone think we'll get dark souls themed magic cards? Since wotc/Hasbro is just turning ip, ink, glue, and paper into Monet ad infinitum and the playerbase are lil abuse piggies.