Additionally, there were two ways to play, and the point was to notice how slow infrastructure development was when you played the 'capitalist' way, which is the way that the game was marketed. The frustration and 9.5 hour runtime is literally intentional.
Additionally, there were two ways to play, and the point was to notice how slow infrastructure development was when you played the 'capitalist' way, which is the way that the game was marketed. The frustration and 9.5 hour runtime is literally intentional.