1. obviously there's the fact that her critiques of DE are so unabashedly surface-level that you cannot tell if she's actually played the game or read a plot summary/review of it.
  2. but there's also the fact that she's proposing a supposed improvement on what DE is with her own prompt, which in-and-of-itself is the lowest form of critique in my eyes–'what if you had an entirely different idea?'
  3. and then the prompt itself is a doozy:
    1. she somehow found a way to both critique DE for being unimaginative with its scenario/having a white man protag and propose, in alternative, the absolute whitest possible scenario imaginable
    2. in the implicit shift from a grimy Eastern Europe to a comfy Western Europe, she's managed to gentrify her scenario proposed in a critique about diversity
    3. she wants to keep disco elysium's, unexamined by her, 'wonderful writing', while stripping it of all the rawness and deliberate confrontation that is at the heart of it that would conflict with the idyllic nature of her scenario and her stated opposition to griminess
    4. her idea of a more diverse story, if we're taking it as she's presenting it, is swapping a white guy with a white gal, which, I mean, diversity win, I guess.
    5. the fact that this is the most generic, safest-possible indie game idea imaginable. I could go on itch.io and find 50 of pretty much that game. this is the idea that like 50% of developers have when they're thinking of a quick point-and-click game for a game jam.

i could go on, but the most scathing possible point I could make to this tweet is that this person is a BAFTA Judge strangelove-wow

  • axont [she/her, comrade/them]
    ·
    5 months ago

    I'd like to point out the game Unpacking, which is both cozy and has some heavy moments. It's a game about unpacking stuff from various moments of an unnamed woman's life every time she moves to a new home, from childhood to her middle age.

    But a lot of it is inferred. Like at one point her style of clothing is very different. After a certain level there's always a cane and pills you have to unpack.

    It's possible to be both comfy and be childish, but I don't see it a lot.