For me, if I ever hear "card-based" or "soulslike" I have absolutely no desire to play a game, no matter how many people reccomend it.
I'm also not a huge fan of modern "roguelikes" but I've sunk days into nethack and games like that.
For me, if I ever hear "card-based" or "soulslike" I have absolutely no desire to play a game, no matter how many people reccomend it.
I'm also not a huge fan of modern "roguelikes" but I've sunk days into nethack and games like that.
RTS games, namely because I can't micromanage fast compared to some esports gamer hyped up on gamefuel.
RTS games that let you issue orders while the game is paused are the only ones I'll play
What are some examples of those? I like the CRPGs that are real-time with pause lol
Most paradox games, dune spice wars, relic games usually do... Honestly, it's almost only the C&C/warcraft/aoe trad rts ones that don't.
Total War is probably the biggest franchise that lets you do that
FTL Faster Than Light
Beyond All Reason single player
Home world (1999)
the remaster is also pretty great if you don't want to put up with ancient code, locked view and just overall bad QoL stuff
I conveniently have this on my EGS account full of free shit I've been redeeming for the past few years - nice!
the new Wargame RTS (WARNO) lets you pause and command FINALLY i felt left out of the only cold war pure combat RTS
only problem is EA and single player is still lacking
also not sure if fully paused but everything is so slow it's effectively paused
If you haven't played it yet try Steel Division II, which is the WW2 game that came out before WARNO and has multiple full-size campaigns.
Has soviet campaign (or at least operational map mode)
The only RTS I ever liked was lego rock raiders, and that's probably because I was a child with nothing else to do.
Loose rock!
A landslide has occured!
I also dug Lego Rock Raiders as a kid. Come to think of it, I don't think I've played an RTS in about 20 years:
I never got too heavily into the "strategy" part--I just loved being able to have these battles play out with catapults and horsemen and the occasional Dodge Viper with machine guns (
howdoiturnthison
is forever burned into my memory). I particularly enjoyed how your units could get upgrades and rank up, and they'd carry across missions in BFME so you could make them absurdly powerful. I also remember the graphics being pretty impressive to me--I spent a lot of time just zooming in on units and watching their idle animations and stuff.I'm pretty terrible at RTS multiplayer but I love when they're in single player. Single player also lets the devs give you cool abilities and units that would be horribly broken in multiplayer.
macro beats michael every time
yeah but marco beats polo, too
that's where the strategic depth lies
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I picked up Rise of Nations again, recently. I'll just pause the game, give orders, un-pause.