So I get that it's not like in Cities: Skylines where it's used for pathfinding by people traveling around and instead is like "people go stand at the sad and unfulfilled person station in the hopes that a carriage will arrive to take them somewhere they need to go," but what happens then? They have an "I would like to go do a job at the job factory" travel goal and an "I would like to go shopping" travel goal, but do they also have an "I would like to go home" goal or do they just teleport back home after doing a task?

Do I need to coordinate them returning home or just being delivered to places they want to work and shop?

Edit: for that matter, how does refueling work for trains and busses? Do they just autonomously seek out fuel stops when they need to, or do I need to micromanage that somehow? Scratch that, I just watched a bus go to a gas station unprompted, through I'm still unclear on whether trains will find a fueling station or if they need to be routed through one.

  • There is a wiki you know: https://hoodedhorse.com/wiki/Workers_Resources_Soviet_Republic/Citizens#Movement

    they do seem to just teleport home when they finish a task, they don't gather to be brought back. That's another unintuitive thing coming from Cities: Skylines, that traffic isn't like a back and forth sort of thing for anything but the dedicated vehicles that go through specific routes. Maybe citizens with personal cars are different? Or maybe this a mechanic hidden behind one of the settings, idk.

    That is all correct. Citizen who walk or use public transportation will teleport back. Citizen who use personal cars will use their car to get back.

    I think this depends on the type of path they have? Like they'll budget their route to walk for up to X amount of time to reach a location, and the distance is determined by how far they walk in that time? The furthest I'm seeing for "within walking distance" of some buildings is just over 450m with the full 100% walking speed paths along the whole route. Unless this is further modified by a game setting - I went into the campaign (not the tutorial one) with whatever settings it defaults to.

    Correct again:

    "The distance is dictated by the Walk speed of the various paths and roads that they walk on, up to a maximum of 480m of walking distance for 100% Walk speed. At 50% Walk speed, this distance is reduced to only 240m"

    Right, with the caveat that the routes themselves have to be pointed at buildings to drop people off at, not just other stops

    No, "If a citizen is unable to find a building that they're looking for in walking range, they will instead walk to a nearby public transport station where they wait to be picked up by a vehicle, and willingly disembark at the first station that has their desired building in range"

    • KobaCumTribute [she/her]
      hexagon
      ·
      5 months ago

      No, "If a citizen is unable to find a building that they're looking for in walking range, they will instead walk to a nearby public transport station where they wait to be picked up by a vehicle, and willingly disembark at the first station that has their desired building in range"

      I have not been able to get that to work. If the route just goes through stations no one ever boards and it just cycles empty busses indefinitely even with full stations. It's only when I start pointing the bus at specific buildings that they start filling up and working as expected.