Like, that prose exists as an obstacle to understanding the story instead of being part of it and that you can optimise a story into a Wikipedia-ass summary.
All the meaning of a work burnt away for something with all the dryness of an CRPG battle-log.
This is an incredibly bleak view of writing.
Like, that prose exists as an obstacle to understanding the story instead of being part of it and that you can optimise a story into a Wikipedia-ass summary.
All the meaning of a work burnt away for something with all the dryness of an CRPG battle-log.
Because the rest of the party gives Jeff the wall in exchange for his exp?
Mutiny mechanics in CRPGs would be pretty interesting unironically