I’m a dota 2 veteran, 6k hours or something embarrassing like that, but it’s been me and my friends primary outlet of hanging out for forever and it’s a lovely game.

Got invited to deadlock, wasn't that interested but wanted to have a go anyway. Damn, it actually goes kinda hard? Character designs are awesome, i like the moba elements (I could see how you wouldn’t be if you don’t have a background in them tho), the controls feel great, etc.

I guess i was just surprised by how much I enjoyed playing it despite being pretty bad at it and having no idea how to evaluate items.

Thoughts?

  • imogen_underscore [it/its, she/her]
    ·
    3 months ago

    yeah what I'm most sad about is it seems like a continuation of the overwatch "press shift to rocket jump" formula, represents a dumbing down of movement mechanics compared to TF2 instead of building on it.

    • Huldra [they/them, it/its]
      ·
      3 months ago

      Definitely, also putting everything on cooldowns without any kind of shared resource is a dumbing down on top of that, in TF2 you'd for the most part have to spend both ammo and health on it(or directly swap out a damage dealing weapon), while in DOTA you'd have mana too to be concerned about.