Edit: it's a meme y'all, chill out. The original was "stop doing math", it's not supposed to be serious.

  • HexBeara [none/use name]
    ·
    edit-2
    13 days ago

    When your sbmm is linked to both classic [casual] and to ranked it gets annoying imo. Like sometimes the ranked is easier than classic... And in classic I just wanna derp and try out new things test interactions on equipment. But if the mode that's supposed to be more lax is sweatier than ranked and I'm doing 'troll' shit and get flamed, I'm not having a fun time. There's brawl [aram] tho I guess. Moonton just needs to figure out a way to have someone actually learn how to play a new role without struggling to learn it in a hostile environment. The basic principles you'll know but the feel of different heroes can vary greatly and there'll be minutiae that's missed by having to find out or adjust your playstyle in an environment where there's immense pressure to do well. Like there's guides... But I just like do

    • EelBolshevikism [none/use name]
      ·
      13 days ago

      There's a larger issue with players taking games way too seriously, even outside of ranked, but that isn't the fault of SSBM. It's the fault of a terrible gaming culture.

        • EelBolshevikism [none/use name]
          ·
          12 days ago

          It's not the fault of SSBM at all. It's absurd to consider as such- merely facing opponents of the same skill level will only result in try hard bullshit if you take the game so seriously that you are willing to participate in outright antisocial behavior and to an extent psychological self-harm. You have to be primed to do that- In an entirely different setting the majority of people would instead treat such an equal match as an excuse to fuck around and not care about winning or losing, or as an opportunity to practice against reasonable odds. They have to be primed for it. And I do think RANKS do this. Putting people into outright different qualitative hierarchical categories based on how much you play a game inherently encourages them to be hierarchical.

          The important words there are "qualitative and hierarchical". You can separate players into separate game categories WITHOUT applying a value judgement to it; You can have skill based match making that does not reward or intrinsically justify try hard behavior. But that requires not caring about the profit motive; it requires not wanting to force your players into a frustrating addictive cycle, it requires using SSBM properly instead of in the way companies think it is designed for.

          Real SSBM has never been tried

          • HexBeara [none/use name]
            ·
            12 days ago

            This. I play against globals time to time and still win. Imo it all comes down to team cohesion, recognition, awareness and knowing when to push the right buttons. I wouldn't even consider myself tryhard or pro, just a weird nebulous semi-pro cazual. And yeah the loss streaks suck because sometimes I'm MVP and my team threw or w.e. but it ultimately comes down to a better state of mind to get better games, but again it's hard when all u have is gaem and you waste a fuckton of time playing because your self quarantining and being a hermit and you're trying not to just end it all because of everything going on at once and having been shitass a lot because everything is shit...

            Anyways like I've said before if I've attacked any hexbearinos in the wild because of my temper and sour grapes and mistook them for a capital G freeze-gamer , I deeply apologize and can ensure I don't slip back into that patterned thinking EVER again. Been doing much better, having better games and not been as pissy... cept when there's lag tho... But I've been touching grass and helping who I can when I can and it helps my mental state WAY better than a good ranked match.