You've never touched a book outside of fucking kindergarten, yet you think you know more of communism than me, a fucking communist? Do you think im a baffoon?

  • LaGG_3 [he/him, comrade/them]
    ·
    1 day ago

    I read a really good essay at one point about how Scott Alexander (the last psychiatrist guy) structures his essays in this way to make you feel as though you're being really thoughtful while not doing any thinking whatsoever.

    This is like when freeze-gamers feel smart after finishing a video game puzzle that was specifically curated to be solved and make them feel smart lol.

    Maybe even lower than gamer mentality.

    • hypercracker [he/him]
      ·
      1 day ago

      Every time I solve a particularly difficult puzzle in a video game, before I start feeling too big for my britches I remind myself that the hard part of puzzle design is making puzzles that are easy enough to be solved.

    • AndJusticeForAll [none/use name]
      ·
      1 day ago

      Yeah, exactly! They complain about "hand holding" in games as if non-verbal game design directions aren't the same thing but without words.

      • AndJusticeForAll [none/use name]
        ·
        1 day ago

        If they play a game that's not player-centric in its design they complain with "it's objectively bad game design" or "it's not fair, and thus bad".