The only other city building game that I've played recently is Cities XL. And by recently I mean 5+ years ago lol. But tbh I'm not sure there is a city building game that doesn't have a car bias.
The car thing is just a symptom of the deeply seeded disease of the city management game black box (Urban Dynamics). It's also easier to simulate if you are doing districting because each building is connected to a road and can spawn vehicles that go directly from A to B and back instead of hooking into a rail hub.
Even when they do rail, you still need cars to transport everything to the trains because that's just how the games work (buildings spawn cars).
The only other city building game that I've played recently is Cities XL. And by recently I mean 5+ years ago lol. But tbh I'm not sure there is a city building game that doesn't have a car bias.
The car thing is just a symptom of the deeply seeded disease of the city management game black box (Urban Dynamics). It's also easier to simulate if you are doing districting because each building is connected to a road and can spawn vehicles that go directly from A to B and back instead of hooking into a rail hub.
Even when they do rail, you still need cars to transport everything to the trains because that's just how the games work (buildings spawn cars).