I wonder how many other things our monke brains completely ignore, possibly even things we don't know about at all

  • Pezevenk [he/him]
    ·
    3 years ago

    I think most of the nausea though comes from the fact that you see yourself moving but can't feel yourself moving and I don't think this can be fixed....

    • ssjmarx [he/him]
      ·
      edit-2
      3 years ago

      It varies from person to person, but it seems that for most people that if they have "jumpy" movement controlled by the player (ie in Half Life: Alyx you kind of teleport around) it avoids the motion sickness, but "smooth" movement (ie WASD or what you're used to in games) affects a lot of people. The killer for almost everyone is cutscenes - the Skyrim VR opening is horrible for motion sickness.

      • Shrek
        ·
        edit-2
        3 years ago

        deleted by creator

    • LibsEatPoop2 [he/him]
      ·
      3 years ago

      the solution is probably to submerg your body in a liquid and/or a full body suit that can simulate all the senses. or some neural implants.

      • StLangoustine [any]
        ·
        3 years ago

        Supposedly there are already prototypes that give sense of motion by stimulating inner ear though electrodes attached to the head.

      • Pezevenk [he/him]
        ·
        3 years ago

        Well that sounds like a horribly convoluted solution for consumer games...