Her home, bar, and underground speakeasy that she shared with a clan of otterfolk. It's...it's fine, everyone made it out... it's fine...
Her home, bar, and underground speakeasy that she shared with a clan of otterfolk. It's...it's fine, everyone made it out... it's fine...
Apocalypse World has this awesome GM move that covers this situation
Announce Future Badness
Combine it with
Think Offscreen Too
Then you know how to handle the sacking of a stronghold. By the gods how I love GMing after AW's principles.
I freaking love Apocalypse World. It's one of my favorite systems by far. The world has so much potential to be as expansive as you'd like, and can fluidly adjust to the players actions. I've been running a game for a while (which is currently on hiatus because I have a new baby), and it's a blast.