Imagine spending years playing San Andreas. GTA IV hasn't been announced. Your mind races with the possibilities of a new game. You imagine they're going to do a whole country instead of a few cities. You think of all the mini games, all the weapons, and customization. It is the first "next gen" GTA after all.
Then you have been playing IV for years. GTA V hasn't been announced. Once again your mind races with possibilities. There is no end to the amount of detail it will have, there is nothing you can't do, there is no limit to the map.
Now you've been playing V for years. Here we go again. But there really isn't anything to imagine. You know it's going to be just a bigger map. At least until it gets close to release, where the devs admit the map is the same size as V. They claim it's okay because there's more things to do. But all that means is more things to collect, more so-so mini games.
You've played RDR2 so you know how much detail it could have. You know they'll simulate everything. So there can't be any real surprises. You'll see more wildlife. Your car windows will fog up. Your character will swat mosquitos.
You know the graphics can be just a little better, not like moving from PS2 to PS3. More reflections, slightly better lighting, a little more detail in the textures.
Now you realize you're on the plateau. There are no more great heights to surmount.There is only lateral movement from here on out. GTA VI can only be as good as V, with marginal gains in every category, but not exceptional gains in any. You'll drive from Point A to B. You'll shoot the gangs. You'll escort the cars. Everything you have already done.
There is a running theme in culture right now and it's that large, long-standing franchises are starting to eat shit. They can no longer push the needle. GTA will join them.
Can you define what you mean by this? Still seems to me like culture is dominated by large franchises that have been stagnant for a long time. Especially when it comes to gaming, I can't really think of many examples of them 'eating shit'. Some are critical failures but they're still making an ungodly amount of money. Even Mass Effect Andromeda was supposedly a financial success.
I don't really see a future where GTA 6 flops in any meaningful way. GTA 5 is still wildly profitable and has a massive player base and viewership. People were depressingly desperate for this announcement. It's target audience seems perfect for just shoveling more slop.
Like I wont be into it, and I assume most people here wont be either, but that's been the case for the vast majority of best sellers for like a decade at least.
The make ungodly money from new gamers (i.e. easily swayed 12 year olds with no moral or historical context to draw from), and a minority of whales via microtransactions.
Not everyone who bought Starfeild was 12. Far from it
Starfield is technically a new franchise.
Sure. But I seriously doubt anyone who bought it wouldn't have bought elder scrolls 6 or fallout 5