I mean those are puzzles, you can argue that they are lame puzzles but you not knowing what these things do or even that they are an option is the point.
Being the first Zeldas in 3d they were all about looking around you and shooting something that's 'hidden' in 3rd person view. They literally bash you over the head in the beginning with the Z-tatgeting system's controls. It seems boring to us today but it made sense at the time I guess.
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I mean those are puzzles, you can argue that they are lame puzzles but you not knowing what these things do or even that they are an option is the point.
Being the first Zeldas in 3d they were all about looking around you and shooting something that's 'hidden' in 3rd person view. They literally bash you over the head in the beginning with the Z-tatgeting system's controls. It seems boring to us today but it made sense at the time I guess.