Excuse me, I'm a millennial girl with an anime girl avatar and I'd like to tell you MM is a perfect game 😠
Never played either version, but are the ports to DS any better with that stuff?
i am debate bro and Pokemon stadium 1/2 are real fuckin fun.
me and my old college roommate would play the shit out of those and they're just a blast.
Mario tennis, golf, kart and the party games all hold up too, among many others.
Wrong because you can play golden eye and time splitters on PC now and they're actually even better than they were
I missed the N64 and went straight to PS2 but played it at friends houses. I always wanted one and then my friend gave me a spare he had and I honestly can't play it. Its bad. I can enjoy OoT but any other game just makes my eyes hurt. SNES 16bit graphics are so much more pleasant on the eyes and the inbetween generation of 3D is mostly better off ignored.
the games are not loved for the gameplay - basically everyone will agree with u that it sucks ass
it's the atmosphere, the music, the story, the characters and the graphics (they look like ass and yet they're still pleasant to look at) - the shadow temple STILL gives me the creeps
majora's mask has the absolutely coolest story and antagonist ever - the finale where you enter the moon and it's this pristine quiet meadow with a huge tree in the middle is so beautiful, and then you fight the horrifying 3 phase boss fight that is legit mindblowingly cool
edit: just noticed i already commented on this LMAO my mind is gone
gameplay is a such a poorly defined dimension with which to judge games as art. as far as i can tell a lot of people just use it to mean "how well a game reproduces the experience of galaga," which, fine, galaga's a great game, but there are other things games can do
I played these games when I was 8-10 without the internet. May have gotten some tips by word of mouth but they aren't that crypitc.
that doesn't make them "overrated" tho
yea they're a fucking nightmare to play nowadays but that's just cause of the technological progress we've made
both OOT and MM are fucking fantastic for their time and revolutionized gaming
There were some videos where a guy goes in and dissects the music for the different temples in the n64 zeldas and I fell back in love with them. In my advancing age of [number between 22 and 48] I've come to respect the craftsmanship and live poured over these old titles. Even when it comes to how the developers of pokemon managed to stuff so much into the small data pack available I think back with reverence for their work.
The atmosphere in Stone Tower temple and the shadow temple stick out to me. The shadow temple is fucked. Hyrule royalty deserves a guillotine in minecraft... Or err... In Hyrule. Gannondorf is a comrade and Link is a PMC.
There's something about their aesthetic I really like.
Just the music and the graphics and the sound effects.
I don't think it's nostalgia because I didn't really play them as a kid.video games that are meant to be marathoned in a single caffeinated weekend with little or no friction are a recent development driven by hyperinflated AAA development costs. I won't disagree that they're overrated because my god they're considered the Best Game Ever by so many official tastemakers, but they're undeniably phenomenal games which may have a few of the questionable design conventions of the time, but were more often miles ahead in terms of mood and environmental design.
what minor part of the story I needed to complete before I could advance
I've never had this problem with OOT, but for some reason Majora's Mask is completely opaque to me. From the very first quest when you have to play hide and seek with the kids which took me hours of just running around clock town in circles before finally caving in and looking up a guide all the way to the very end that game is just terrible at telling you where to go and what to do, even though there's an in-game journal keeping track of the NPCs' storylines and schedules.
I really wish the remakes had been actual remakes instead of just the same game with updated graphics and controls. You could probably improve them a lot by making the world exploration more open-ended - I'm not talking about Breath of the Wild levels of open worldliness, just something where every single zone isn't blocked off by some event or other. Then again considering the response to FF7R this could possibly be the most expensive and worst way to remake the game because G*mers don't actually want something new and better they want to just play the same thing over again in a slightly less annoying way.
G*mers don’t actually want something new and better they want to just play the same thing over again in a slightly less annoying way.
Games aren't movies, gameplay is an integral part of the experience. Why would anyone actually want that to be changed in a remake? That'd be like if Metallica rereleased the Black Album but it was all oompah polka covers of their music, and then you logged on here and said "music l*isteners don't actually want something new and better."
I get what you're saying but I don't think it invalidates my point. Why do we think that the original graphics and controls are disposable in a remake, but gameplay isn't? Why not update every aspect of a game to be better instead of insisting on leaving certain aspects exactly the same to the detriment of the remake as a standalone title? I guess the fear is that you'll end up with something like Goldeneye Reloaded where they "updated" a classic FPS into just another Call of Duty clone but that just means that it's a difficult thing to do right, not that it's something not worth doing.
A lot of remasters do change game mechanics. Like the Diablo 2 rework expanded the inventory system and added gold auto-pickup, which changes the pacing of the gameplay pretty significantly, for the better. But changing the entire gameplay experience isn't remastering a game, it's making a different game with the same plot and characters.
I’m confused by your point about FF7R.
7R was very successful and on many peoples’ GOTY lists. Most of the criticism from FF fans I’ve seen is about story choices that feel Kingdom Heartsy.
The impression I got was that people were pretty disappointed, though I'm not as plugged into gamer reviews as I used to be.
I got sick of having to look up what obscure mechanic wasn’t explained or what minor part of the story I needed to complete before I could advance.
Okay understandably, Majora's Mask doesn't exactly hold your hand through it all but it quite literally gives you the song to turn back time, dumps you in the middle of town, and says "go". You're supposed to go from there! That's it. Keep repeating the cycle til you've talked to everyone/observed what they do and surely you'll have at least some sort of mission. You don't really need to do anything in order as far as getting the masks, progressing far enough with the dungeons. There may be nerds who say "you need both bottles" or whatever but truly the game isn't difficult to get to the end of. I recently did so with the 3ds remake having not played it in a decade since playing it on my uncle's N64.
OOT is even easier and linear so uhh.....
Man, when I was a kid, I ran into the area where you pick up the first sword, got hit by a boulder, ran around, got some rupees or whatever, got hit by another boulder, and ran out. The rocks hit me in a specific way where my camera never pointed toward the little alcove with the sword. I mentally checked that area off, because it was just some place to get a rupee and maybe die. I spent like, 8 hours trying to find my way out of Kokiri Village. Including trying to get through the Lost Woods every which way.
While I agree that they are overrated, I still like them a lot despite playing them when I was 13 on an emulator in the 2000s. What mechanic you needed to look up? Having a guide for the dungeons I get but they are usually pretty good at pointing you in the right direction to advance the story or explaining how to use objects. I finished OoT 5 years ago again and outside of the usual problems of n64 games (mainly the camera being shit), I had fun.
I mean those are puzzles, you can argue that they are lame puzzles but you not knowing what these things do or even that they are an option is the point.
Being the first Zeldas in 3d they were all about looking around you and shooting something that's 'hidden' in 3rd person view. They literally bash you over the head in the beginning with the Z-tatgeting system's controls. It seems boring to us today but it made sense at the time I guess.
no one would consider that watching a kid's cartoon a decade later would be rewarding. whatever the reason is that we do this with games worries me
I have done so and it was. Digimon holds the fuck up and Beast Wars was a pretty satisfying rewatch.