Sekiro is probably the smoothest and most tightly focused soulsborne game, and it definitely has the best feeling combat once you learn the system, even though something like Dark Souls 3 has a much broader variety of weapons and gear and thus multiple different play styles.
Will pick up more fromsoft games if I ever get passed the guardian ape.
Yeah I played some DS2 years ago and while I found it fun the combat definitely wasn’t as addictive as Sekiro. I’ll miss the speed and mobility when I get into the proper Souls titles.
Sadly I was spoiled on the ape’s deal, but even knowing about it he’s still crazy tough. I love the boss fights in general, they’re perfectly balanced where they’re hard but they never seem impossible.
Yeah I played some DS2 years ago and while I found it fun the combat definitely wasn’t as addictive as Sekiro. I’ll miss the speed and mobility when I get into the proper Souls titles.
I will say Dark Souls 3 is much more mobile and fluid in pace than DS2 is, just not to the same extent Sekiro is. It also doesn't have the very nice quality of life feature of folding parries into properly timed blocks, and instead has them on a separate, dedicated button and they also have much worse timing and slower animations on them so they feel like shit.
Sadly I was spoiled on the ape’s deal, but even knowing about it he’s still crazy tough. I love the boss fights in general, they’re perfectly balanced where they’re hard but they never seem impossible.
Yeah. The only fight that I just straight up hit a wall on was the optional secret end-game boss. Other bosses were tough, but had a clear rhythm you could get down, but that one was just overwhelming in every way and IIRC I only got to the second phase once, with all my resources exhausted.
Dark Souls 3 has a much broader variety of weapons and gear and thus multiple different play styles
I played all of Dark Soul games, i played 1st multiple times and 100% the 2nd and I only run strength only 2 handed. Everything else somehow feels wrong to me. So for me the diversity of play-styles in DS only mattered when fighting phantoms
Sekiro is probably the smoothest and most tightly focused soulsborne game, and it definitely has the best feeling combat once you learn the system, even though something like Dark Souls 3 has a much broader variety of weapons and gear and thus multiple different play styles.
That's hands down the best fight in the game imo.
Yeah I played some DS2 years ago and while I found it fun the combat definitely wasn’t as addictive as Sekiro. I’ll miss the speed and mobility when I get into the proper Souls titles.
Sadly I was spoiled on the ape’s deal, but even knowing about it he’s still crazy tough. I love the boss fights in general, they’re perfectly balanced where they’re hard but they never seem impossible.
I will say Dark Souls 3 is much more mobile and fluid in pace than DS2 is, just not to the same extent Sekiro is. It also doesn't have the very nice quality of life feature of folding parries into properly timed blocks, and instead has them on a separate, dedicated button and they also have much worse timing and slower animations on them so they feel like shit.
Yeah. The only fight that I just straight up hit a wall on was the optional secret end-game boss. Other bosses were tough, but had a clear rhythm you could get down, but that one was just overwhelming in every way and IIRC I only got to the second phase once, with all my resources exhausted.
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Honestly, I just preferred the more dark souls esque boss fights like gyobu, the bull, ape, and the optional secret one.
I played all of Dark Soul games, i played 1st multiple times and 100% the 2nd and I only run strength only 2 handed. Everything else somehow feels wrong to me. So for me the diversity of play-styles in DS only mattered when fighting phantoms