also the more likely the fanbase will complain about games journalists and walking simulators like they're trapped in 2012. gamer opinion hot take bottom text

  • NephewAlphaBravo [he/him]
    ·
    edit-2
    4 years ago

    Yeah they're totally different dimensions and people just like different stuff. I think you hit on what makes difficulty appealing though, as you(r brain) gets good at it and muscle memory sets in, you have to think less and less about it, you get that "flow" state where everything you do Just Fucking Works and it's all flowing or rhythmic. It's almost another kind of puzzle solving, "I figured out what the dev wants me to do here," the execution barrier itself is the learning phase.

    • jszirm [she/her,xe/xem]
      ·
      4 years ago

      Nicely put! I'm going to talk to some rhythm gamers about this, cause I think there's a difference between that mechanical flow and the musical flow of rhythm games