Permanently Deleted

  • thirstywizard [he/him]
    ·
    4 years ago

    Current generation of MMOs were a rip off of muds (EQ and UO were blatant), so not so surprising that this is their fate. People don't have time and g*mers are radioactivally individualistic, there is no camaraderie for MMO concepts like raids, guilds and groups to work. If you do reach your helping hand out its 50-50 get burnt and abused 50-50 conquer hell, split loot fairly and competently so to open advancement to all raiders, more of the former these days. Add on lack of time in the current economy (temporarily better with the pandemic) and there's no time for spend months on end on loot casino. People (maybe just me) would rather play something on their phone, maybe a nice game of chess.

    Everquest has a new ruleset TLP server coming out soon and I'm really trying not to relapse into online g*ming. Haven't played live in a decade, just shitty toxic emus. Shit's worse than drinking, so I hope I don't fall back, the toxic community will still be lurking there, shit don't change without conditions doing so. Doesn't help I had 3 deaths in the family and major surgery coming up, so sweet, sweet MMOalcohol. I sold my old accounts back when I quit, so hoping that keeps me away.

      • thirstywizard [he/him]
        ·
        4 years ago

        Right, because of that mud/standard western rpg base that also plays to individuality. You kill 100 pixel beings, this is best taken advantage of by 1 person alone. Working in a group kills faster but you have to split the goods for each person you add on, experience is also split.

        In EQ for example, you'd kill the boss and they only drop a fraction of the things you need vs people you required to kill them, like 1-6 items for a raid of 72 back in the olden days, and much of the time the items which dropped were trash no one could use due to being class locked, which further promotes that individualized character progression. Then for progression purposes it was similar, like 20 keys to the next tier raid zone but you have 72 people. MMO companies ofc don't want people to max out their character's gear too quickly else they'll stop playing and paying. What mmo companies (western ones at least) don't realize is they can escape linear progression of gear/levels/abilities/whatever and keep people on board, but linear is the obvious when money's on the line you'll go with ez. Team FPS games are more the future of MMOs than MMOs are as of now, and this will be the trend until they fix the no-collaboration issue.

        The best done collaborative part imo would be end progression raiding (at least in EQ) but that was limited to maybe a handful of guilds, so very few people experience it. The guild as a whole needed to reach progression content for a certain degree of raids and gear, there was very much a sense of gear in a machine though. Downside this created a hyper competitive environment which had its own form of toxicity and got old fast, since you were expected to be at 100% every raid night no matter what reality says.

        I expect EQ3 to pull a page from Hollywood and just make it P99/classic mechanics and setting with a totally new engine, redone code and pretty graphics. It wouldn't be a sought-after 'wow-killer' though.

        • Omegamint [comrade/them, doe/deer]
          cake
          ·
          4 years ago

          A lot of people never experienced the EQ/FFXI-esque era of MMOs that required a lot of teamwork (and a ton of time investment). I want to believe that theres enough demand for it to run an mmo that caters to it because I really miss the kind of community and interpersonal relationships that propped up from these kinds of games but I'm not sure that we can go back.

          Legit have memories of people in EQ classic being so polite because back then it was all so new and fresh. People are crazy jaded now.