Whether you like the game or not I must express how cool the UI design is. Absolutely everything is diagetic.
For example, your health bar is, in-universe, a way for workers (a lot of the suits are for engineers or miners) to check on the health of their colleagues in the form of a coloured bar.
It's a really good way to keep the player engrossed in the atmosphere. There's a lot of good environmental storytelling in the game as well, but I won't spoil any of that.
Also you won't even be mad if you die because each other monsters have at least one unique kill animation that was brutally play when killed by them, as both a punishment and reward for getting killed.
Whether you like the game or not I must express how cool the UI design is. Absolutely everything is diagetic.
For example, your health bar is, in-universe, a way for workers (a lot of the suits are for engineers or miners) to check on the health of their colleagues in the form of a coloured bar.
It's a really good way to keep the player engrossed in the atmosphere. There's a lot of good environmental storytelling in the game as well, but I won't spoil any of that.
Also you won't even be mad if you die because each other monsters have at least one unique kill animation that was brutally play when killed by them, as both a punishment and reward for getting killed.