I'm considering playing it for the first time while streaming, and I want to know what people think of it
It's a good game
Very creepy in terms of enemies and environment
Weapons interesting, since most of them are repurposed mining tools
Has a dedicated stomping button to stomp on boxes and floored enemies (which you will want to stomp on real good)
never stop stomping. the thing you think is dead? it's not. keep stomping. don't stop.
Whether you like the game or not I must express how cool the UI design is. Absolutely everything is diagetic.
For example, your health bar is, in-universe, a way for workers (a lot of the suits are for engineers or miners) to check on the health of their colleagues in the form of a coloured bar.
It's a really good way to keep the player engrossed in the atmosphere. There's a lot of good environmental storytelling in the game as well, but I won't spoil any of that.
Also you won't even be mad if you die because each other monsters have at least one unique kill animation that was brutally play when killed by them, as both a punishment and reward for getting killed.
DS1 and DS2 are unforgettable games and they’re scary as hell. Definitely good at balancing making you feel powerful at times and feeling absolutely terrified and scared shitless as you die. You should definitely wear headphones when you stream it hahaha.
Event Horizon is a 1997 scifi horror movie that's a sorta cult classic. It has some pretty strong connections to warhammer 40k, but for our purposes, Dead Space mirrors a lot of its premises and seems to have been influenced by it.
Dead Space 1 and 2 are incredibly solid games that, if anything, have only improved with time. Looking back on them it's funny how many people just saw them as soulless and brainless Resident Evil 4 ripoffs when they ended up being some of the last big budget survival horror games in that vein
Not gonna bother with too much of a post, everyone else has gone into how good the series is, so instead how bout I shill this awesome War Story from Ars Technica where Glen Schofield talks about directing the design of the game. It's a really cool interview, that guy is pretty magnetic in his storytelling and War Stories is a fun series
12 years or so later, my enduring memory is that it's a solid game. Atmosphere and environment are top notch, the exploration is very tense, combat is a bit gimmicky but the weapons and enemy designs are cool. The only downside is that certain set-piece combats become very predictable - if you ever find yourself walking into the middle of a quiet room, you are about to be attacked, if the room is unusually well lit then the lights are about to go out, etc. For 2009 or whatever it was awesome.
I played for an hour or two. I found it supremely boring. It doesn't really seem to have anything to offer except predictable jumpscares. There's little gameplay, just kind of walking through linear hallways. When you actually fight the monsters it's kind of cool but there's not nearly as much of that as there would need to be for it to be a fun game.
Played Dead Space on Halloween with a friend when it came out all those years ago. Memory's so old it feels like I almost made it up... really wonderful game though, atmospheric as hell and quite scary at times.
All 3 of them are great games.
Yep, even 3 imo.
2 is the best overall and 3 is more actiony in tone and had some microtransactiony dlc which is why some people disliked it, but I think it's still very much worth playing. Just know that it (And it's DLC campaign), both end on cliffhangers...and god knows if it'll ever be resolved since EA of course killed the developer like the assholes they are.
3 just felt like such a waste of potential. I got the sense that half way through designing a horror game, a new manager went through and demanded they replace any subtlety with action. It's not a horror game, it doesn't actually do horror, it's a sub-par shooter with horror aesthetics.
Instead of new monsters attacking you and while you panic trying to figure out how to kill this terrifying thing you've seen before, every time a new monster is introduced, they pause the game, take the camera away from you, and show the monster standing around howling in a brightly lit area.
Instead of corpses in the snow waiting for you to walk by and silently getting up, they jump up and start screaming from 15 feet away.
Instead of the little explody guys sneaking up on you when your back is turned, they let out a baby-mario-level obnoxious scream every 2 seconds so you always know exactly where they are.
In space and alien geometry levels, they do a great job of making you feel vulnerable and lost, except that's never exploited, it's just a transition between stages.
That's EA for ya.
For what it is tho, I had a great time and thought overall there was still more good than bad. I loved the "Hoth" setting for instance, made it kinda feel like The Thing.
Found a copy in a pile of a dead persons stuff I was helping to clean out of a house. Don't have a computer that can play it though.
Watched some 'lets plays' and thought it was pretty damn nifty.