3 just felt like such a waste of potential. I got the sense that half way through designing a horror game, a new manager went through and demanded they replace any subtlety with action. It's not a horror game, it doesn't actually do horror, it's a sub-par shooter with horror aesthetics.
Instead of new monsters attacking you and while you panic trying to figure out how to kill this terrifying thing you've seen before, every time a new monster is introduced, they pause the game, take the camera away from you, and show the monster standing around howling in a brightly lit area.
Instead of corpses in the snow waiting for you to walk by and silently getting up, they jump up and start screaming from 15 feet away.
Instead of the little explody guys sneaking up on you when your back is turned, they let out a baby-mario-level obnoxious scream every 2 seconds so you always know exactly where they are.
In space and alien geometry levels, they do a great job of making you feel vulnerable and lost, except that's never exploited, it's just a transition between stages.
For what it is tho, I had a great time and thought overall there was still more good than bad. I loved the "Hoth" setting for instance, made it kinda feel like The Thing.
3 just felt like such a waste of potential. I got the sense that half way through designing a horror game, a new manager went through and demanded they replace any subtlety with action. It's not a horror game, it doesn't actually do horror, it's a sub-par shooter with horror aesthetics.
Instead of new monsters attacking you and while you panic trying to figure out how to kill this terrifying thing you've seen before, every time a new monster is introduced, they pause the game, take the camera away from you, and show the monster standing around howling in a brightly lit area.
Instead of corpses in the snow waiting for you to walk by and silently getting up, they jump up and start screaming from 15 feet away.
Instead of the little explody guys sneaking up on you when your back is turned, they let out a baby-mario-level obnoxious scream every 2 seconds so you always know exactly where they are.
In space and alien geometry levels, they do a great job of making you feel vulnerable and lost, except that's never exploited, it's just a transition between stages.
That's EA for ya.
For what it is tho, I had a great time and thought overall there was still more good than bad. I loved the "Hoth" setting for instance, made it kinda feel like The Thing.
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