Cheat codes. They're mostly just DLC and seasonal passes now.
Game manuals. You used to have a short novella that came with the game. Some games like Wasteland 1, the manual was part of the game itself. Now you get jack shit.
When Resident Evil Village had points you could earn to unlock weapons and shit i practically did a backflip on the spot. Same thing for Guilty Gear Strive.
Kirby Air Ride still has my favorite unlock system ever, it was a huge grid of hidden achievements and when you completed one it would reveal the four adjacent achievements. You'd get the first few by complete accident because there were freebies like "finish 1 race" "finish 1 race on X vehicle" and then your unlocks would spread outward across the board with a nice satisfying SLAM SLAM SLAM revealing them one-by-one after each race.
Some of the Smash Bros games had the same system, with the added mechanic that you also unlocked a small number of hammers that could unlock squares without having gotten the achievement for it
I have so many video game manuals, mostly because i would rent a game, take the manual out, read it, put it down, and forget to put it back in its case. So now i have a bag full of manuals for games from shuttered rental stores.
Also had multiple notebooks full of cheat codes, but i'm pretty sure everyone had those.
Cheat codes. They're mostly just DLC and seasonal passes now.
Game manuals. You used to have a short novella that came with the game. Some games like Wasteland 1, the manual was part of the game itself. Now you get jack shit.
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When Resident Evil Village had points you could earn to unlock weapons and shit i practically did a backflip on the spot. Same thing for Guilty Gear Strive.
Kirby Air Ride still has my favorite unlock system ever, it was a huge grid of hidden achievements and when you completed one it would reveal the four adjacent achievements. You'd get the first few by complete accident because there were freebies like "finish 1 race" "finish 1 race on X vehicle" and then your unlocks would spread outward across the board with a nice satisfying SLAM SLAM SLAM revealing them one-by-one after each race.
Some of the Smash Bros games had the same system, with the added mechanic that you also unlocked a small number of hammers that could unlock squares without having gotten the achievement for it
That's actually from Air Ride too! 5 of the squares rewarded purple checks you could use to unlock another square for free
Oh neat
Part of why Tunic is so great. The manual is a part of the game.
I have so many video game manuals, mostly because i would rent a game, take the manual out, read it, put it down, and forget to put it back in its case. So now i have a bag full of manuals for games from shuttered rental stores.
Also had multiple notebooks full of cheat codes, but i'm pretty sure everyone had those.