There's more than enough story beats and world elements in Zelda to make a full length feature film. If you can make a movie out of Tomb Raider or Mortal Combat, you can absolutely do a full 90+ minutes telling a compelling story about Zelda/Link.
You're not going to want to do a movie that involves 60-hours of moving puzzle blocks inside themed temples. But the game is a lot more than just high fantasy themed candy crush.
They all have perfectly serviceable stories, they're not bad, they're just not gripping - they don't need to be. It's fine, it gives you a goal, you get some emotional attachment, there's cool little side-stories but none of that would carry a movie - it doesn't have to.
If you can make a movie out of Tomb Raider
They're all incredibly mid because they're just action flicks except Lara Croft. If they didn't have the brand name attached no one would remember them at this point, and much for the same reason: nobody played the Tomb Raiders that came out up until the movies for the story, what makes those games cool is actually playing them.
They're all incredibly mid because they're just action flicks except Lara Croft.
I guess I don't consider action flicks inherently mid.
If they didn't have the brand name attached no one would remember them at this point
Silent Hill was amazing, but I doubt you'll see it listed as a "top horror movie". The Resident Evil franchise had enough momentum to generate six films in the franchise and a fair amount of parody. And Ready Player One is certainly memorable, if only because of the sheer volume of nostalgia packed into 90 minutes.
With a good screenwriter and director, Zelda will do fine. Hell, even the Mario movie was good enough as movies go, simply because of the Jack Black Bowser scenes carrying the show.
I'm sorry, what's up? That hasn't been true since at least Ocarina of Time.
Hell, there have been numerous fan shorts
The Blood Moon
Terrible Fate
The Studio Ghubi style teasier done by the same folks that did the Downfall Alt-History Arc
There's more than enough story beats and world elements in Zelda to make a full length feature film. If you can make a movie out of Tomb Raider or Mortal Combat, you can absolutely do a full 90+ minutes telling a compelling story about Zelda/Link.
You're not going to want to do a movie that involves 60-hours of moving puzzle blocks inside themed temples. But the game is a lot more than just high fantasy themed candy crush.
They all have perfectly serviceable stories, they're not bad, they're just not gripping - they don't need to be. It's fine, it gives you a goal, you get some emotional attachment, there's cool little side-stories but none of that would carry a movie - it doesn't have to.
They're all incredibly mid because they're just action flicks except Lara Croft. If they didn't have the brand name attached no one would remember them at this point, and much for the same reason: nobody played the Tomb Raiders that came out up until the movies for the story, what makes those games cool is actually playing them.
I guess I don't consider action flicks inherently mid.
Silent Hill was amazing, but I doubt you'll see it listed as a "top horror movie". The Resident Evil franchise had enough momentum to generate six films in the franchise and a fair amount of parody. And Ready Player One is certainly memorable, if only because of the sheer volume of nostalgia packed into 90 minutes.
With a good screenwriter and director, Zelda will do fine. Hell, even the Mario movie was good enough as movies go, simply because of the Jack Black Bowser scenes carrying the show.
Sorry sweaty, Jack Black is