It's remarkable how influential those people at Rare ended up being. They added multiplayer to Goldeneye as a last minute addition to the game and thereby accidentally defined the FPS console experience for a generation of people and multiple generations of hardware/software. Wild shit.
Technically, technically, Turok did it first on the N64. It was certainly a rough version since one of the "sticks" was the C buttons, but it was there.
I'm one of the weirdos that actually preferred the default Goldeneye scheme where the C-buttons only strafe and you have to stop and hold R to aim. I didn't even like the faux-dual-stick option that Perfect Dark added. In other words, I've not enjoyed many FPS's made since the N64 ended.
It's remarkable how influential those people at Rare ended up being. They added multiplayer to Goldeneye as a last minute addition to the game and thereby accidentally defined the FPS console experience for a generation of people and multiple generations of hardware/software. Wild shit.
and then they literally invented the duel stick control scheme that every game uses to this day, starting with time splitters
I had no idea, that's fascinating!
Technically, technically, Turok did it first on the N64. It was certainly a rough version since one of the "sticks" was the C buttons, but it was there.
Technically, technically, teeeeeechnicalllly, you could plug two controllers for Goldeneye and use them as dual sticks.
Oh shit I forgot about that, Robotron 64 let you do that too, we'd play it with two players that way sometimes.
Although, if Turok counts at all, it still launched earlier. :shrug-outta-hecks:
I'm one of the weirdos that actually preferred the default Goldeneye scheme where the C-buttons only strafe and you have to stop and hold R to aim. I didn't even like the faux-dual-stick option that Perfect Dark added. In other words, I've not enjoyed many FPS's made since the N64 ended.