• GrouchyGrouse [he/him]
    ·
    4 years ago

    It's remarkable how influential those people at Rare ended up being. They added multiplayer to Goldeneye as a last minute addition to the game and thereby accidentally defined the FPS console experience for a generation of people and multiple generations of hardware/software. Wild shit.

    • garbage [none/use name,he/him]
      ·
      4 years ago

      and then they literally invented the duel stick control scheme that every game uses to this day, starting with time splitters

      • NephewAlphaBravo [he/him]
        ·
        4 years ago

        Technically, technically, Turok did it first on the N64. It was certainly a rough version since one of the "sticks" was the C buttons, but it was there.

        • RobotnikFeminism [they/them]
          ·
          edit-2
          4 years ago

          Technically, technically, teeeeeechnicalllly, you could plug two controllers for Goldeneye and use them as dual sticks.

          • NephewAlphaBravo [he/him]
            ·
            4 years ago

            Oh shit I forgot about that, Robotron 64 let you do that too, we'd play it with two players that way sometimes.

            Although, if Turok counts at all, it still launched earlier. :shrug-outta-hecks:

            • RobotnikFeminism [they/them]
              ·
              4 years ago

              I'm one of the weirdos that actually preferred the default Goldeneye scheme where the C-buttons only strafe and you have to stop and hold R to aim. I didn't even like the faux-dual-stick option that Perfect Dark added. In other words, I've not enjoyed many FPS's made since the N64 ended.