• FlakesBongler [they/them]
    ·
    4 years ago

    I hope it's a fully rounded out affair with lots of playability like Future Perfect was

    I must have put entire days into playing that game

    • GrouchyGrouse [he/him]
      ·
      4 years ago

      My friends and I had this joke that Timesplitters was the Alpha, TS2 was the Beta, and Future Perfect was the truly polished final release. I loved the story, it was goofy and fun as shit. That scene where you get something from your future self and then give it later to your past self was hilarious.

      • NephewAlphaBravo [he/him]
        ·
        edit-2
        4 years ago

        "Just make sure to pass it on when you're done."

        "To who?"

        "Heh, you'll see."

  • garbage [none/use name,he/him]
    ·
    edit-2
    4 years ago

    the time splitters guys are the same guys that made goldeneye and perfect dark before splitting off from rare. they literally created the modern day console FPS.

    • GrouchyGrouse [he/him]
      ·
      4 years ago

      It's remarkable how influential those people at Rare ended up being. They added multiplayer to Goldeneye as a last minute addition to the game and thereby accidentally defined the FPS console experience for a generation of people and multiple generations of hardware/software. Wild shit.

      • garbage [none/use name,he/him]
        ·
        4 years ago

        and then they literally invented the duel stick control scheme that every game uses to this day, starting with time splitters

        • NephewAlphaBravo [he/him]
          ·
          4 years ago

          Technically, technically, Turok did it first on the N64. It was certainly a rough version since one of the "sticks" was the C buttons, but it was there.

          • RobotnikFeminism [they/them]
            ·
            edit-2
            4 years ago

            Technically, technically, teeeeeechnicalllly, you could plug two controllers for Goldeneye and use them as dual sticks.

            • NephewAlphaBravo [he/him]
              ·
              4 years ago

              Oh shit I forgot about that, Robotron 64 let you do that too, we'd play it with two players that way sometimes.

              Although, if Turok counts at all, it still launched earlier. :shrug-outta-hecks:

              • RobotnikFeminism [they/them]
                ·
                4 years ago

                I'm one of the weirdos that actually preferred the default Goldeneye scheme where the C-buttons only strafe and you have to stop and hold R to aim. I didn't even like the faux-dual-stick option that Perfect Dark added. In other words, I've not enjoyed many FPS's made since the N64 ended.

    • NephewAlphaBravo [he/him]
      ·
      edit-2
      4 years ago

      Future Perfect has a fun campaign, and it and TS2 have "Arcade" mode which is a collection of custom scenarios/objectives set in multiplayer maps with high scores and medals and shit like that. It's fairly standard FPS fare at its core, but like, in a good way, and there's tons of varied stuff to do. Good sense of humor, pokes fun at time travel weirdness, lots of nods to classic movies/games and their tropes.

      I will say that their real staying power came from couch multiplayer and the mapmaker, which I don't imagine will matter all that much on an emulator.