One of the many reasons I refuse to shut up about Invisible Inc (play it, you libs) is that it stops me savescumming, but it gives so many ways to hail mary your way out of seemingly impossible situations with absolute hero moves, and time to consider how to do it. And it lets you rewind one turn each level, so you still get a chance to fix a stupid move or a misclick or some other bullshit without losing your game in a really shit way
Lots of other "look how hard i am" games with permadeath etc so often just then promote taking such a boring, risk-averse approach and in many ways achieve the opposite of what they intended
Yep I'm pretty bad with it
One of the many reasons I refuse to shut up about Invisible Inc (play it, you libs) is that it stops me savescumming, but it gives so many ways to hail mary your way out of seemingly impossible situations with absolute hero moves, and time to consider how to do it. And it lets you rewind one turn each level, so you still get a chance to fix a stupid move or a misclick or some other bullshit without losing your game in a really shit way
Lots of other "look how hard i am" games with permadeath etc so often just then promote taking such a boring, risk-averse approach and in many ways achieve the opposite of what they intended