I tend to think this is a problem with plot-based works because they inevitably run out of steam, cleverness, set up a payoff they cannot deliver, or collapse on their own convolutions. A character can be continually complexed, a plot cannot -- they set their own time limit and have limits on their depth.
I tend to think this is a problem with plot-based works because they inevitably run out of steam, cleverness, set up a payoff they cannot deliver, or collapse on their own convolutions. A character can be continually complexed, a plot cannot -- they set their own time limit and have limits on their depth.