I disagree. HoI4 has flaws that won’t be DLC’d away, sure (AI for example) but I find that the accessibility and expanded systems (production) worth it over HoI3 or even DH. Plus, the mods can create a lot of interesting gameplay scenarios like KR removing the US as an international force or trying to survive/coordinate as Angola in TNO.
Which is exactly why I actually prefer TNO to Kaiserreich at this point. I'm extremely bad at the actual gameplay of HoI4 (it is by far the least intuitive of any Paradox game I've played, perhaps even more so than Vicky2) so I much prefer the prose and character-building of TNO to the gameplay focus of Kaiserreich.
Hoi4 isn't very good as a World War 2 simulator because all the focus is on the dumb alt-history, so it's essentially a sandbox set in World War 2. The focus trees tend to railroad or just break the game because they're all incompatible with each other in alt history. But they do work to tell a narrative in TNO because of the way they script events
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I disagree. HoI4 has flaws that won’t be DLC’d away, sure (AI for example) but I find that the accessibility and expanded systems (production) worth it over HoI3 or even DH. Plus, the mods can create a lot of interesting gameplay scenarios like KR removing the US as an international force or trying to survive/coordinate as Angola in TNO.
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Which is exactly why I actually prefer TNO to Kaiserreich at this point. I'm extremely bad at the actual gameplay of HoI4 (it is by far the least intuitive of any Paradox game I've played, perhaps even more so than Vicky2) so I much prefer the prose and character-building of TNO to the gameplay focus of Kaiserreich.
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i have finished like 20 odd games of modded hoi 4, i never even got to 1942 for any vanilla games
Hoi4 isn't very good as a World War 2 simulator because all the focus is on the dumb alt-history, so it's essentially a sandbox set in World War 2. The focus trees tend to railroad or just break the game because they're all incompatible with each other in alt history. But they do work to tell a narrative in TNO because of the way they script events